2016-12-23 | Flappy Bird Style - Scrolling Repeating Background UI [7/10] Live 2016/12/19 | 20:55 | 61,322 | | Flappy Bird
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2016-12-23 | Flappy Bird Style - Adding Column Obstacles [8/10] Live 2016/12/19 | 11:01 | 38,896 | | Flappy Bird
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2016-12-23 | Flappy Bird Style - Score and Game Over UI [5/10] Live 2016/12/19 | 7:32 | 49,391 | | Flappy Bird
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2016-12-23 | Flappy Bird Style - Recycling Obstacles With Object Pooling [9/10] Live 2016/12/19 | 17:37 | 78,652 | | Flappy Bird
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2016-12-23 | Flappy Bird Style - Questions and Answers [10/10] Live 2016/12/19 | 6:48 | 21,586 | |
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2016-12-12 | Unite 2016 - Unity for Films | 56:41 | 64,148 | |
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2016-12-05 | Unite 2016 - Developing for Facebook Gameroom | 28:50 | 12,699 | |
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2016-12-02 | Unite 2016 - A Step by Step Guide to Making a Scene That Looks Like The Adam Demo | 59:49 | 94,543 | Guide |
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2016-12-01 | Unite 2016 - Bringing Soft and Fuzzy Surfaces to your Project with NeoFur | 16:47 | 46,469 | |
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2016-12-01 | Unite 2016 - Making Daydream Real: Building for Google's New VR Platform | 30:43 | 6,415 | |
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2016-12-01 | Unite 2016 - One Year In: My Experience Publishing on the Unity Asset Store | 32:41 | 20,443 | |
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2016-12-01 | Unite 2016 - Observations of an Accidental Community Manager | 32:31 | 2,095 | |
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2016-12-01 | Unite 2016 - Extracting Value from Unity Analytics Raw Data Export | 27:01 | 4,674 | |
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2016-12-01 | Unite 2016 - Building Multiplayer Games with Unity | 54:11 | 56,604 | |
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2016-12-01 | Unite 2016 - The Evolution of Allegoritmic's Substance: Better Tools | 30:52 | 4,896 | |
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2016-12-01 | Unite 2016 - Creating Immersive Interfaces and Interactions for VR and Mobile | 54:42 | 9,141 | |
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2016-12-01 | Unite 2016 - Q&A with the Unity AssetBundle Team | 31:04 | 6,438 | |
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2016-12-01 | Unite 2016 - Creating Together with Unity Cloud Build and Collaborate | 29:22 | 29,666 | |
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2016-12-01 | Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks | 29:21 | 8,073 | |
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2016-12-01 | Unite 2016 - The Power of Procedural Meshes | 42:33 | 57,196 | |
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2016-12-01 | Unite 2016 - Unity Architecture in Pokémon Go | 26:42 | 36,091 | | Pokémon Go
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2016-12-01 | Unite 2016 - Rendering a Large Number of Animated Characters Using the GPU | 31:46 | 14,874 | |
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2016-12-01 | Unite 2016 - There's a Game in Your Game! | 33:17 | 6,266 | |
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2016-12-01 | Unite 2016 - High-Stakes Game of Business: A Billion Dollar Battleground | 24:59 | 955 | |
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2016-12-01 | Unite 2016 - A Guide for Achieving World-Class Visuals on Mobile Devices | 58:51 | 60,218 | |
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2016-12-01 | Unite 2016 - Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew | 27:12 | 3,812 | | Star Trek: Bridge Crew
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2016-12-01 | Unite 2016 - Accelerating Your Applications with NVIDIA VRWorks | 26:22 | 3,362 | |
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2016-12-01 | Unite 2016 - Oculus Avatars SDK for VR | 25:47 | 11,299 | |
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2016-12-01 | Unite 2016 - Input and Tracking: Mass Market AR/VR Adoption is Coming Soon | 31:43 | 1,132 | |
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2016-12-01 | Unite 2016 - Understanding VR Performance | 49:01 | 5,847 | |
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2016-12-01 | Unite 2016 - Design Driven Revenue Optimization | 46:54 | 5,995 | |
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2016-12-01 | Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE | 1:01:37 | 71,988 | Vlog |
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2016-12-01 | Unite 2016 - Multiplatform 3D Art Development for Indies | 27:35 | 27,377 | |
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2016-12-01 | Unite 2016 - What Makes Great Games Great? Game Design with Gigi | 59:36 | 35,363 | |
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2016-12-01 | Unite 2016 - Building Sprite Sheets at Runtime (Top Eleven, Nordeus) | 16:33 | 3,038 | |
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2016-12-01 | Unite 2016 - Push Button Worlds: Create runtime 3D environments from AR to desktop Using Mantle | 29:47 | 11,307 | |
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2016-12-01 | Unite 2016 - Pallas of Vines: A Revolution in Expressive Musical Gameplay | 59:00 | 687 | |
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2016-12-01 | Unite 2016 - GPU Accelerated High Resolution Cloth Simulation | 37:04 | 38,305 | |
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2016-12-01 | Unite 2016 - The Quest to do Nothing: Automating Tools Development | 20:35 | 2,470 | |
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2016-12-01 | Unite 2016 - Best Practices in Persisting Player Data on Mobile | 54:30 | 44,197 | |
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2016-12-01 | Unite 2016 - Q&A With The Outsiders | 28:55 | 2,077 | |
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2016-12-01 | Unite 2016 - The Rules of Rapid Prototype Development | 20:22 | 2,609 | |
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2016-12-01 | Unite 2016 - How to Realize the Benefits of Test Driven Development | 58:16 | 14,765 | Guide |
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2016-12-01 | Unite 2016 - Static Code Analysis: Preventing Bugs and Lag Before They Happen | 32:06 | 6,272 | |
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2016-12-01 | Unite 2016 - Double your Revenue: The Mystery of the Missing Moolah | 25:20 | 2,592 | |
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2016-12-01 | Unite 2016 - Building the Metaverse in the Metaverse | 1:01:52 | 11,945 | |
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2016-12-01 | Unite 2016 - Real-World HoloLens Development with Unity | 55:13 | 6,485 | |
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2016-12-01 | Unite 2016 - The 3D Content Pipeline Powering Wayfair's AR & VR Apps | 29:58 | 2,300 | |
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2016-12-01 | Unite 2016 - Cinematics and Storytelling in Unity | 59:21 | 45,953 | |
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2016-12-01 | Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution | 57:33 | 256,312 | |
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2016-12-01 | Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR | 30:59 | 11,727 | |
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2016-12-01 | Unite 2016 - Mecanim Bonsai: Lessons from Firewatch and ReCore | 33:28 | 67,518 | | Firewatch
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2016-12-01 | Unite 2016 - Bringing Mobile Monetization out of the (Looty) Dungeon | 26:24 | 4,597 | |
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2016-12-01 | Unite 2016 - VR Technical Solutions and How They Influence Design | 55:38 | 1,258 | |
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2016-12-01 | Unite 2016 - How to Demo VR | 31:08 | 8,998 | Guide |
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2016-12-01 | Unite 2016 - Trolls: The Cost of Doing Nothing | 27:24 | 2,243 | |
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2016-12-01 | Unite 2016 - Mix Reality Scenarios on HoloLens | 24:55 | 1,229 | |
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2016-12-01 | Unite 2016 - Bringing Job Simulator to PlayStationVR | 34:15 | 2,326 | Let's Play | Job Simulator
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2016-12-01 | Unite 2016 - What Developers Ought to Know About Customer Service | 29:26 | 1,078 | |
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2016-12-01 | Unite 2016 - Games for Samsung: How Indies Can Benefit When Unity & Samsung Work Together | 38:56 | 647 | |
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2016-12-01 | Unite 2016 - Building a Vuforia App for HoloLens | 38:12 | 13,739 | |
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2016-12-01 | Unite 2016 - Practical WebGL Advice from the Field | 28:12 | 14,832 | |
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2016-12-01 | Unite 2016 - Creative Prototyping in Unity | 53:08 | 3,456 | |
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2016-12-01 | Unite 2016 - How to Build a Game Development Studio with Unity | 33:07 | 16,998 | |
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2016-12-01 | Unite 2016 - Shader Profiling and Optimization | 32:41 | 15,526 | |
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2016-12-01 | Unite 2016 - Let's Talk (Content) Optimization | 53:01 | 51,351 | Discussion |
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2016-12-01 | Unite 2016 - What's New with Unity's Image Effects and Post Processing Stack | 31:14 | 13,375 | |
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2016-12-01 | Unite 2016 - Closing Remarks: A Fireside Chat with David Helgason | 34:51 | 954 | |
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2016-12-01 | Unite 2016 - Unity Roadmap Session | 1:32:33 | 7,832 | |
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2016-11-24 | Unite 2016 - Building AR/VR Game Environments with Mapbox | 32:56 | 20,857 | |
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2016-11-23 | Unite 2016 Keynote - Foundation of VR, Google Daydream [9/11] | 11:24 | 1,997 | |
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2016-11-21 | Unite 2016 Keynote - Made with Unity, Closing Statements [11/11] | 8:28 | 3,292 | |
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2016-11-21 | Unite 2016 Keynote - 360 Video and EditorVR Demos [10/11] | 14:25 | 27,972 | |
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2016-11-21 | Unite 2016 Keynote - Timeline Demo, OTOY Octane Renderer Demo [7/11] | 12:56 | 8,773 | |
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2016-11-21 | Unite 2016 Keynote - Project Wight (The Outsiders) Demo [8/11] | 7:16 | 18,122 | |
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2016-11-21 | Unite 2016 Keynote - Royal Blood (Gamevil) Demo [6/11] | 4:49 | 6,563 | |
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2016-11-18 | Unite 2016 Keynote - 5.5 & Beyond, Graphics Demos, Playful Corp Demo [5/11] | 27:22 | 12,395 | |
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2016-11-18 | Unite 2016 Keynote - Pantheon: Rise of the Fallen (Visionary Realms) Demo [4/11] | 5:20 | 6,177 | | Pantheon: Rise of the Fallen
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2016-11-18 | Unite 2016 Keynote - Performance Optimization, C# Job System Demo [3/11] | 14:16 | 39,750 | |
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2016-11-18 | Unite 2016 Keynote - Platform Growth [2/11] | 6:33 | 3,030 | |
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2016-11-18 | Unite 2016 Keynote - Intro, Collaborate, Connect [1/11] | 12:49 | 16,314 | |
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2016-11-09 | In Development - VFX Image Sequencer tool | 2:38 | 29,210 | |
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2016-11-02 | Unite 2016 - Made with Unity Awards Show | 48:08 | 183,998 | Show |
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2016-11-01 | Unite 2016 Keynote | 2:27:43 | 99,264 | |
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2016-11-01 | Unite '16 Made With Unity Reel | 3:00 | 139,296 | |
|
2016-10-28 | Unite Singapore 2016 Highlights | 5:57 | 5,100 | |
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2016-09-28 | In Development - the Progressive Lightmapper | 4:52 | 43,615 | |
|
2016-09-21 | 2D Experimental Preview 2 | 1:54 | 25,990 | Preview |
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2016-09-19 | In Beta - Unity 5.5 Animation Window updates | 2:54 | 39,016 | |
|
2016-09-16 | Horizon Chase by Aquiris Game Studio - Unity Developer Profile | 10:46 | 13,032 | | Horizon Chase - World Tour
|
2016-09-12 | [UPDATE] In Development - Unity 5.5 Splash Screen tools | 3:35 | 54,982 | Vlog |
|
2016-09-05 | Unity Developer Day: New York City 2016: Keynote | 20:06 | 5,509 | |
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2016-08-29 | Tutorial - Setting Up Cloud Build Online | 7:54 | 28,621 | Tutorial |
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2016-08-25 | Unity Analytics Raw Data Export Demo | 0:50 | 6,664 | |
|
2016-08-18 | Unity Ads 2.0 Integration Tutorial - Objective C for iOS - Unity Official Tutorials | 5:42 | 9,050 | Tutorial |
|
2016-08-18 | Unity Ads 2.0 Integration Tutorial - Swift for iOS - Unity Official Tutorials | 6:35 | 11,474 | Tutorial |
|
2016-08-18 | Unity Ads 2.0 Integration Tutorial - Android - Unity Official Tutorials | 6:58 | 55,948 | Tutorial |
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2016-08-05 | Unity Analytics Data Mystery: The case of the missing revenue | 5:14 | 15,397 | |
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2016-07-22 | In Development - Unity Splash Screen tools | 3:39 | 144,419 | |
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2016-07-15 | Kerbal Space Program's SQUAD - Unity Developer Profile | 4:18 | 16,666 | | Kerbal Space Program
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