301. | Our First Roundtable Gamedev Chat | The Perceptive Roundtable Cast | 2:04:16 | Discussion |
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302. | The Design of D'Avekki Studios and Dekker Live Preview -- Perceptive Podcast | 2:04:15 | Show | The Shapeshifting Detective
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303. | Let's Play Titan Quest Anniversary Edition (9) The Celtic Lands | 2:04:10 | Let's Play | Titan Quest
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304. | What Makes a Videogame Frustrating to Play? | Game-Wisdom Live | 2:04:05 | |
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305. | Return to the Darkest Dungeon (25) -- The Courtyard Broke Me | 2:03:44 | | Darkest Dungeon
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306. | Reflecting on The Game Industry in 2020 | Safely Extreme Cast (Game Dev Podcast) | 2:03:41 | Show |
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307. | Exploring Level Design and A Study on Procedural Generation | Game-Wisdom Live 3/15/20 | 2:03:13 | |
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308. | Let's Talk Cyberpunk 2077 and The Game Awards | Safely Extreme Cast (Game Industry talk) | 2:03:00 | Discussion | Cyberpunk 2077
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309. | The Game-Wisdom Industry Cast (Recorded)12/22/19 Edition | 2:03:00 | |
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310. | Donkey Kong Country Complete Play -- Classic Game Recorded Stream | 2:02:42 | | Donkey Kong Country
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311. | The Importance of Playtesting and How to Make a Good Tutorial | Game-Wisdom Live 3/29/20 | 2:02:34 | Tutorial |
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312. | Let's Play Titan Quest Ragnarok (10) To the Frozen North | 2:02:33 | Let's Play | Titan Quest
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313. | Offworld Trading Company: Campaign Walkthrough Part 1 | 2:02:25 | Walkthrough | Offworld Trading Company
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314. | Talking Indie Development With Edmund McMillen (Part 1)| Perceptive Podcast | 2:02:23 | Show | The Binding of Isaac
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315. | Perceptive Podcast -- The Challenge of Crafting Casual Games | 2:02:16 | Show |
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316. | What Makes a Fighting Game? Safely Extreme Cast, Game Design talk | 2:02:13 | |
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317. | The Problems of Putting a Price Tag on Videogames | Perceptive Podcast | 2:02:11 | Show |
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318. | How to Mitigate the Risk of Game Development and Other Topics | Game-Wisdom Live 8/18/19 | 2:01:45 | Show |
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319. | How to Avoid Time Wasting Gameplay | Safely Extreme Cast, Game Design Talk | 2:01:10 | Tutorial |
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320. | Darkest Dungeon Live (1): It Begins | 2:01:05 | | Darkest Dungeon
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321. | Doing Platforming Games for Research on my 2nd Book (Recorded Stream | 2:01:03 | Let's Play | Super Meat Boy
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322. | Playing Through Wartile (Recorded Stream) | 2:00:59 | | WARTILE
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323. | Game Design Talk | How to Improve the Feel of a Videogame | 2:00:57 | Tutorial |
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324. | Perceptive Livecast -- The Power of Playtesting | 2:00:57 | Guide |
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325. | Darkest Dungeon: Guide for New Players (Part 1) | 2:00:55 | Guide | Darkest Dungeon
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326. | Perceptive Podcast -- The Factors Behind Licensed Games | 2:00:45 | Show |
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327. | Talking Adventure Game Design With Francisco González | Perceptive Podcast | 2:00:42 | Show | Lamplight City
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328. | Making a Good Intro to a Videogame | Game-Wisdom Live | 2:00:39 | |
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329. | Darkest Dungeon (45): The Vacation is Over | 2:00:27 | | Darkest Dungeon
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330. | Complete Play of Resident Evil 4 Separate Ways | 2:00:21 | | Resident Evil 4
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331. | Catching up With Zachtronics | Perceptive Podcast, Zach Barth Interview, Developer Interview | 2:00:15 | Show | SpaceChem
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332. | Darkest Dungeon Live (12): A Full House | 2:00:05 | | Darkest Dungeon
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333. | Let's Play Celeste -- Mid to Endgame Recording (Spoiler Warning) | 2:00:04 | Let's Play | Celeste
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334. | Welcome Back Bloodborne (recorded stream) | 2:00:03 | | Bloodborne
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335. | Game-Wisdom Examines: The Darkest Dungeon - 1 / 2 | 2:00:01 | | Darkest Dungeon
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336. | Darkest Dungeon Twitch Run (Day 3) - 1 / 2 | 2:00:01 | | Darkest Dungeon
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337. | Interstellaria Spotlight - 1 / 2 | 2:00:01 | | Interstellaria
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338. | Helldivers Pre-Release Play: Jumbo Edition - 1 / 2 | 2:00:01 | |
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339. | Return to the Darkest Dungeon (14) -- Entering the Darkest Dungeon | 1:59:45 | Let's Play | Darkest Dungeon
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340. | How To Keep Growing a Player Base | Safely Extreme Cast, Game Dev Podcast, game design | 1:59:39 | Show |
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341. | How to Avoid Designing Clone Games | Safely Extreme Cast 10/11/2020 (recorded) | 1:59:38 | Tutorial |
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342. | Void Bastards Design Interview with Blue Manchu Games | Perceptive Podcast | 1:59:32 | Show | Void Bastards
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343. | The Real Challenge of Adding Multiplayer to Videogames | Perceptive Podcast | 1:59:24 | Show |
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344. | Game-Wisdom Live Recorded (1/12/20)| Topics Include Youtube's Impact on Gamedev | 1:59:18 | Show |
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345. | Let's Play Hypernova Escape from Hadea (1) -- Settling Down | 1:59:07 | Let's Play | HYPERNOVA: Escape from Hadea
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346. | The Swindle: 100 Days of Thieving Success(2) | 1:59:07 | | The Swindle
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347. | What Does "Abandonware" Mean In Today's Market and Other Topics | Game Wisdom Live 8/4/19 | 1:59:04 | |
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348. | Perceptive Podcast: Talking Shop With Space Game Junkie (Audio Only) | 1:58:55 | Show |
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349. | Saturday Night Grab Bag (Recorded) Stream 8/27/17 | 1:58:49 | |
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350. | Let's Look at Fallen Legion+ | 1:58:40 | |
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351. | The Bare Minimum of a Game and Discussing Game Length | Game-Wisdom Live 2/9/20 Edition | 1:58:37 | Discussion |
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352. | Do Sequels Matter in Gamedev? | Game-Wisdom Live | 1:58:35 | |
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353. | Lessons Learned From Itch Games and Low Price Design | Game-Wisdom Live | 1:58:34 | Discussion |
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354. | Let's Examine Space Pirates and Zombies 2 (5): Raising a Faction | 1:58:22 | Let's Play | Space Pirates and Zombies 2
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355. | Can we Survive the Flame in the Flood (Let's Play Part 1) | 1:58:20 | Let's Play | The Flame in the Flood
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356. | Creating Physics-Guided Gameplay and Choosing the Right Peripheral | Game-Wisdom Live 2/16/20 | 1:58:18 | Guide |
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357. | The Essentials of Indie Dev and Adding Value to a Design | Game-Wisdom Live 2/2/20 Edition | 1:58:11 | Discussion |
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358. | A Not So Perplexing Puzzle Platformer -- Iconoclasts Recorded Stream | 1:58:11 | Let's Play | Iconoclasts
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359. | Let's Play Attack of the Earthlings (Recorded Stream) | 1:58:02 | Let's Play | Attack of the Earthlings
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360. | Game-Wisdom Live 1/5/20 Edition| Topics Include the State of AAA Development and Growing a Community | 1:57:52 | |
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361. | Alien Busting With the Fans -- Multiplayer Game Night of Alien Swarm Reactive Drop | 1:57:49 | | Alien Swarm
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362. | Return to the Darkest Dungeon (6) -- The Fanatic Arrives | 1:57:36 | Let's Play | Darkest Dungeon
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363. | Modern Retro Shooters With "Dusk" David Szymanski | Perceptive Podcast, boomer shooters, FPS design | 1:57:35 | Show | DUSK
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364. | Let's Play Grim Dawn Hardcore Battle Mage (18): A Crazy Push to the End | 1:57:33 | Let's Play | Grim Dawn
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365. | Perceptive Podcast -- The Challenge of Crafting a Narrative Adventure | 1:57:22 | Show | A Case of Distrust
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366. | RPG Design With Damien Crawford of Cannibal Interactive | Perceptive Podcast | 1:57:07 | Show | RPG Maker
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367. | The Frustration Grows -- La Mulana 2 Recorded Stream Night 1 | 1:57:04 | | La-Mulana 2
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368. | Give me God of War Blind Run (Recorded Stream) Part 9: Nearing the end | 1:57:02 | | God of War
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369. | Let's Play Avernum 3 Ruined World (Part 1) Welcome to the Underground | 1:56:59 | Let's Play | Avernum 3: Ruined World
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370. | From Modder to Designer With Unearthed Studios | Perceptive Podcast #titanquestanniversary #indiedev | 1:56:53 | Show | Titan Quest
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371. | Vicarious PR Interview and Indie Dev Marketing Tips | Perceptive Podcast | 1:56:50 | Show |
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372. | Darkest Dungeon (43) One Health Blunders | 1:56:35 | | Darkest Dungeon
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373. | Diablo 3 Hardcore Road to 70 -- Hitting 60 | 1:56:26 | | Diablo III
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374. | The Addiction to Bad Game Design | Safely Extreme Cast 11/1/2020 | 1:56:24 | Discussion |
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375. | Let's Play Grim Dawn Hardcore (6) Ganging Up | 1:56:21 | Let's Play | Grim Dawn
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376. | Perceptive Podcast: Thoughts on E3 2016 (Audio Only) | 1:56:19 | Show |
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377. | Game-Wisdom Live 9/29/19 (recorded show) | When to go on Early Access and Explaining Version Numbers | 1:56:10 | Show | Spellbook Demonslayers
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378. | Odallus The Dark Call 100% Speed Run Play (Spoiler Warning) | 1:56:07 | | Odallus: The Dark Call
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379. | Darkest Dungeon (42): Beaten in the Dark | 1:56:05 | | Darkest Dungeon
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380. | The Saturday Night Grab Bag Stream 8-13-17 (Recording) | 1:56:00 | | World of Goo
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381. | The Mummy Demastered Complete Play | 1:55:58 | Vlog | The Mummy Demastered
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382. | The Matter of the Mobile Game Market (recorded cast) | Perceptive Podcast | 1:55:56 | Show | Bound By Blades
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383. | Arcane Assault: Tesla vs Lovecraft Arcane Run | 1:55:55 | Let's Play | Tesla vs Lovecraft
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384. | Let's Play Earth Defense Force Insect Armageddon -- EDF, EDF | 1:55:53 | Let's Play | Earth Defense Force: Insect Armageddon
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385. | The Binding of Isaac Afterbirth Celebration | 1:55:45 | | The Binding of Isaac: Rebirth
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386. | The First Steps of Being a Game Studio | Safely Extreme Cast, Game Design Talk | 1:55:38 | Show |
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387. | Going Retro: Star Control 2 Let's Play (1) -- The Journey Begins | 1:55:38 | Let's Play | Star Control II
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388. | Darkest Dungeon Live (13) Going Long | 1:55:29 | | Darkest Dungeon
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389. | Finishing up Devil May Cry 3 (Recorded Stream) Part 1 | 1:55:26 | | Devil May Cry 3
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390. | Exploring Procedural Number Generation and Selling Editions of Games | Game Wisdom Live Show 4/19/20 | 1:55:12 | Show |
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391. | Darkest Dungeon Guide for New Players Part 4: Going for Broke | 1:55:08 | | Darkest Dungeon
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392. | Let's Play Dark Souls 3 (Depraved) (9) The Cathedral of the Deep Part 3 | 1:55:00 | Let's Play | Dark Souls III
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393. | Perceptive Podcast: History of Video Games Part One (Audio Only) | 1:55:00 | Show | Final Fantasy VII Remake
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394. | Return to the Darkest Dungeon (19) Viscount Vanquished | 1:54:59 | | Darkest Dungeon
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395. | Thinking Outside the Gameplay Box With Esoteric Game Design | Perceptive Podcast | 1:54:57 | Show |
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396. | Examining Bit Shifter with Plastic Games | 1:54:57 | Let's Play | Bit Shifter
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397. | Writing Plots for Games and Good Character Dialogue | Game-Wisdom Live | 1:54:50 | Vlog |
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398. | Showing Off Your Videogame For the First Time Advice | Safely Extreme Cast | 1:54:49 | Show |
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399. | The Game Dev Round-table Cast (Jan 2020 Edition) | Accepting Feedback as A Developer and MMO Design | 1:54:48 | |
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400. | The Key Reselling Debate Redux and Making Effective Control Schemes | Game-Wisdom Live 9/22/19 | 1:54:48 | |
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