1. | How to Make the Best Gear in Nioh | 843 | Guide | Nioh
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2. | Slay the Spire New Player's Guide -- Ironclad Strategies | 815 | Guide | Slay The Spire
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3. | Beginner's Guide for SHENZHEN I/O | 713 | Guide | Shenzhen I/O
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4. | Darkest Dungeon: Guide for New Players (Part 1) | 643 | Guide | Darkest Dungeon
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5. | NG+ Nioh -- Divine Gear Explained | 565 | Guide | Nioh
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6. | The Difficulty Behind Grand Strategy Game Design -- Critical Thought | 563 | | Kerbal Space Program
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7. | Slay the Spire Beginner's Guide -- Silent Strategies | 562 | Guide | Slay The Spire
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8. | How to Play the Darkest Dungeon Part 1 -- The Basics | 544 | Guide | Darkest Dungeon
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9. | The Flame in the Flood Beginner's Tips | 475 | | The Flame in the Flood
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10. | World Record Cuphead Speed Run (Glitchless 200% Pacifist in 1:20:11 Old Record) | 447 | | Cuphead
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11. | A Critical Thought on RPG Class Design | 440 | Discussion |
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12. | Nioh's NG++? -- Way of the Demon Explained | 435 | Let's Play | Nioh
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13. | Nioh -- All Living Weapons Explained | 433 | | Nioh
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14. | How to Access Secret Floor 2 of Enter the Gungeon | 384 | | Enter the Gungeon
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15. | The Design of Dwarf Fortress | Tarn Adams Interview (Perceptive Podcast) | 356 | Show | Dwarf Fortress
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16. | Enter the Gungeon: How to Access Secret Floor 1 | 334 | Guide | Enter the Gungeon
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17. | How to Survive the Flame in the Flood (New Player Survival Guide) | 319 | Guide | The Flame in the Flood
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18. | Grim Dawn Ashes of Malmouth New Player's Guide | 308 | Guide | Grim Dawn
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19. | A Mobile Game Monetization Review of Arknights | #mobilegaming #arknights | 285 | Review | Arknights
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20. | Fear and Hunger Is a Fairly Unfair RogueLike | Review | 277 | Review |
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21. | Darkest Dungeon Guide -- My Favorite Classes | 261 | Guide | Darkest Dungeon
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22. | Darkest Dungeon's Newest Boss -- The Thing From the Stars Fight | 250 | | Darkest Dungeon
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23. | A Critical Thought on "Gacha" Game Design | 240 | |
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24. | Nioh: Guardian Spirits Explained | 237 | | Nioh
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25. | How to Play the Darkest Dungeon Part 2 -- The First Real Quest | 223 | Guide | Darkest Dungeon
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26. | Defining the Core Gameplay Loop of your Game | Critical Thought | 192 | |
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27. | Summoning Secrets -- How to Perform Rites in Cultist Simulator | 181 | Guide | Cultist Simulator
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28. | Cultist Simulator New Player's Guide -- The Start of Cult Management | 177 | Guide | Cultist Simulator
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29. | Moonlighter Between Dimensions Final Boss and Ending | 177 | | Moonlighter
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30. | Dissecting Design -- Beat-Em-Up Basics With Streets of Rage 2 | 171 | | Streets of Rage 2
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31. | How to Win at Cultist Simulator -- Advanced Guide | 167 | Guide | Cultist Simulator
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32. | A Critical Thought on Metroidvania Design | 165 | | Super Metroid
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33. | A Critical Thought on Understanding Emergent Gameplay | 157 | Discussion |
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34. | Darkest Dungeon Guide for New Players Part 2 | 150 | Guide | Darkest Dungeon
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35. | How to Play the Darkest Dungeon Part 3 -- The Weald | 150 | Guide | Darkest Dungeon
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36. | The Concept of "Gunplay" in FPS Design | Critical Thought | 144 | |
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37. | Beating Enter the Gungeon: Final Boss Fight? | 141 | | Enter the Gungeon
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38. | Manifold Garden is Infinitely Entertaining | Review | 132 | Review | Manifold Garden
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39. | A Critical Thought on Strategy Game Design | 122 | Discussion |
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40. | Payday 2: Completely Overkill Pack Failure | 120 | | Payday 2
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41. | Darkest Dungeon Guide -- Meet the Flagellant | 120 | Guide | Darkest Dungeon
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42. | The New Rewards of the Darkest Dungeon the Color of Madness -- Trinket Spotlight | 111 | | Darkest Dungeon
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43. | How to Make Replayable Gameplay | Critical Thought, Roguelike Design, Replayability | 109 | Guide | FTL: Faster Than Light
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44. | New Nioh NG+ Nightmare -- The Hardest Arena Yet? | 104 | Let's Play | Nioh
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45. | Grim Dawn Returns | Forgotten Gods Hardcore Play (Night 1) | 103 | | Grim Dawn
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46. | A Complete Play of Sparklite | Full Walkthrough, All Bosses, And Ending | 102 | Walkthrough | Sparklite
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47. | How to Play the Darkest Dungeon Part 4 -- The Warrens | 100 | Guide | Darkest Dungeon
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48. | Let's Crush Cultist Simulator Finale -- Sensing a Victory | 100 | | Cultist Simulator
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49. | How to Raise the Dead with Iratus | Iratus Lord of the Dead New Player's Guide | 99 | Guide | Iratus: Lord of the Dead
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50. | Talking Indie Development With Edmund McMillen (Part 1)| Perceptive Podcast | 97 | Show | The Binding of Isaac
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51. | How to Build Puzzles in Adventure Games -- Critical Thought | 97 | | The Witness
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52. | A Critical Thought on Class Based RPG Design | 95 | |
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53. | They Are Billions Can't Handle the Horde | Review | 93 | Review | They Are Billions
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54. | Din's Legacy First Look -- An Evolving ARPG | 93 | | Din's Legacy
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55. | Great Farming Spots for Divine Gear in Nioh | 90 | Let's Play | Nioh
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56. | What Makes Good Metroidvania Design | Game Design Lecture, Metroidvania Design Tips | 87 | | Neverwinter
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57. | Talking RPG Design With Jeff Vogel (Audiocast) | Perceptive Podcast | 86 | Show |
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58. | How to Play the Darkest Dungeon Part 5 - The Cove | 85 | Guide | Darkest Dungeon
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59. | The Design of Fixed Camera Systems in Video Games (Audio Fixed) -- Critical Thought | 81 | Discussion | Resident Evil
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60. | A Monetization Review of Limbus Company | #limbuscompany #gamedev #gamedesign | 81 | Review |
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61. | Cuphead Pacifist Guide -- All Run and Gun Levels | 80 | Guide | Cuphead
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62. | Dissecting Design: The Binding of Isaac | 79 | | The Binding of Isaac: Rebirth
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63. | Spelunky 2 is a Good Sequel and A Bad Roguelike | Review (Spelunky 2 Review) | 79 | Review | Spelunky 2
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64. | What Makes an Immersive Sim? (Critical Thought) | 76 | | Prey
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65. | How to Create Effective Demos for Videogames | Critical Thought, Game Dev, Indie Game Marketing Tips | 74 | Guide |
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66. | A Critical Thought on the Foundation of Metroidvania Design | 70 | | Castlevania: Symphony of the Night
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67. | Prey Guide -- Neuromod Human Only Strategy and Guide | 69 | Guide | Prey
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68. | Let's Play Super Hydorah -- 100% Complete + Bonus Secret Ending | 68 | Let's Play | Super Hydorah
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69. | Metroidvania Design with Valdis Story: Abyssal City | 68 | | Valdis Story: Abyssal City
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70. | Astlibra Revision Is a Passion Project Perfected | Astlibra Revision Review #indiegames | 67 | Review |
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71. | Examining the Implementation of Rock, Paper, Scissors, Balance in Video Games (Critical Thought) | 67 | |
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72. | The End of 2Dark: The Orphanage and Ending | 66 | Let's Play | 2DARK
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73. | Hellsign's Current End-Game -- Poltergeist Fighting | 65 | | HellSign
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74. | Darkest Dungeon Guide for New Players Part 3: Now With Cove Update | 65 | Guide | Darkest Dungeon
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75. | First Look: The Warlock of Firetop Mountain | 65 | Let's Play | The Warlock of Firetop Mountain
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76. | The Ending of Dead Cells -- The Hand of the King Fight and Ending | 63 | | Dead Cells
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77. | West of Loathing -- The Turnip Ending? | 62 | | West of Loathing
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78. | The Current End of Dead Cells -- The Watcher and Beyond | 62 | | Dead Cells
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79. | A Critical Thought on Good Stealth Game Design | 59 | Discussion |
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80. | The Design of Castlevania 1 -- Dissecting Design and Full Play | 58 | | Castlevania
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81. | Four Sided Fantasy Walkthrough (Spoiler Alert) | 58 | Walkthrough | Four Sided Fantasy
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82. | Studying the Success of Vampire Survivors | Dissecting Design, Game Design Analysis | 57 | | Vampire Survivors
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83. | Payday 2 vs. Pay to Win | 57 | | Payday 2
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84. | The Adventure Game Design Roundtable Podcast | Adventure Game Design Discussion | 57 | Discussion |
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85. | The Game Design Trap of a Zelda Roguelike | 57 | |
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86. | Dissecting Design: The Combined Strategy of Rise of Nations | 56 | | Rise of Nations
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87. | Odallus The Dark Call 100% Speed Run Play (Spoiler Warning) | 55 | | Odallus: The Dark Call
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88. | A Technical Beat-em-Up: Fight 'N Rage Review | 55 | Review | Fight'N Rage
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89. | A Critical Thought on Project Management Skills in Game Development | 55 | |
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90. | The Tricky Case of Enchanted Portals vs Cuphead | Critical Thought | 54 | Discussion | Cuphead
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91. | The Difference Between Environmental and Level Design in Video Games -- Critical Thought | 54 | Discussion |
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92. | Designing A Megaman Action Roguelike | 30XX Developer Interview | 53 | | 30XX
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93. | Date Masamune -- Nioh's New Hardest Boss? (Dragon of the North) | 52 | | Nioh
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94. | The Basics of Progression Models in Game Design (Critical Thought) | 50 | | Graveyard Keeper
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95. | First Look at Minion Masters | 50 | Let's Play | Minion Masters: Forced to Duel
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96. | Rage Inducing Maria -- Nioh Dragon of the North DLC Play | 50 | Let's Play | Nioh
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97. | The Challenge of Asymmetrical Game Design (Critical Thought) | 50 | | Left 4 Dead
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98. | Let's Look at Hyperrogue -- Distilled Rogue-Like Design | 49 | | HyperRogue
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99. | How to Play Darkest Dungeon Part 6 -- A Light in the Dark | 49 | Guide | Darkest Dungeon
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100. | Return to the Darkest Dungeon (11) -- Curing the Crimson Curse | 49 | | Darkest Dungeon
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