Game Wisdom

Game Wisdom

Views:
2,534,245
Subscribers:
11,900
Videos:
5,353
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.9 thousand subscribers. His content totals over 2.53 million views views across roughly 5.35 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 300 Videos With The Longest Duration by Game Wisdom


Video TitleDurationCategoryGame
201.Making Use of Characterization in Videogames and More | Game-Wisdom Live2:17:46
202.A Dip in the Crazy Pool -- Let's Play Alice Madness Returns Part 22:17:42Let's PlayAlice: Madness Returns
203.What to do With Student Projects and Knowing When to Release Your Game | Game-Wisdom Live2:17:42
204.Debating DLC in Games and How to Make an Effective Store Page | Game-Wisdom Live Show2:17:24Show
205.The Basics of Videogame Marketing | Game-Wisdom Live 8/2/2020 Edition2:17:12Discussion
206.Perceptive Livecast -- The Challenges of Indie Development2:17:11
207.The Blue Bomber Returns -- Mega Man 11 Complete Play (recorded stream)2:17:09Mega Man 11
208.Beanslinging Magic in West of Loathing (Hard Mode)2:16:59Let's PlayWest of Loathing
209.Returning to the Darkest Dungeon (4) -- The Blood Beckons2:16:56Let's PlayDarkest Dungeon
210.Let's Play Grim Dawn Ashes of Malmouth (1) -- The Frozen North2:16:53Let's PlayGrim Dawn
211.Let's Play Grim Dawn Hardcore Gunslinger's Journey (17): From Dusk to Dawn and Back Again2:16:48Let's PlayGrim Dawn
212.Dragon's Crown Pro Recorded Stream -- All A Side Levels2:16:46Let's PlayDragon's Crown Pro
213.Diving Into Subnautica (Part 1) -- Under the Sea2:15:51Let's PlaySubnautica
214.Necromancer Time -- Diablo 3 Season 11 Hardcore Recorded Stream2:15:39Let's PlayDiablo III
215.Donkey Kong Country Road to 102% (Part 2)2:15:22Donkey Kong Country 2
216.More Ninja Action | Nioh 2 Let's Play Night 2 (Recorded Stream)2:15:20Let's PlayNioh 2
217.Let's Play Grim Dawn (7) Saving Half the World2:15:20Let's PlayGrim Dawn
218.It Begins | Nioh 2 Let's Play Night 12:15:17Let's PlayNioh 2
219.The Makings of a MOBA Shooter With Revn | Perceptive Podcast2:15:02Show
220.Return to the Darkest Dungeon (29) -- Wrapping up the Bosses2:14:39Darkest Dungeon
221.Loot Box Laws, Game Design Talks and More | Game-Wisdom Live (recorded talk) 5/26/192:14:18
222.Let's Play Titan Quest Anniversary Edition (3) -- Walk (and Fight) Like an Egyptian2:13:41Let's PlayTitan Quest
223.Return to the Darkest Dungeon (23): Darkest Dungeon Redemption2:13:40Darkest Dungeon
224.Nioh Way of the Demon (Recorded Live Stream)2:13:38Let's PlayNioh
225.Reviewing Reviewers and Does DRM Actually Help | Game-Wisdom Live 3/22/202:13:26Review
226.Return to the Darkest Dungeon (10) -- The Baron at Long Last2:13:22Let's PlayDarkest Dungeon
227.The Crimson Diamond Developer Interview With Julia Minamata | Perceptive Podcast2:13:13ShowThe Crimson Diamond
228.First Look (Recorded) Stream of Space Hulk Tactics -- Space Marine Shuffle2:13:05Space Hulk: Tactics
229.Mutant Year Zero (Very Hard) First Look Recorded Stream -- Animal Farm-Com2:12:41WalkthroughMutant Year Zero: Road to Eden
230.What is Abusive Monetization and Earning Money as a Game Developer | Game-Wisdom Live 3/1/202:12:07ShowDead or Alive 6
231.How Gameplay Motivates Players | Safely Extreme Podcast (Game Design Talk)2:11:51Show
232.Return to the Darkest Dungeon (22) -- The Vvulf Returns2:11:47GuideDarkest Dungeon
233.Diablo 3 Hardcore Season Livestream -- The Essence Flows2:11:41Let's PlayDiablo III
234.George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast2:11:41ShowPlants vs. Zombies
235.What Makes A Game Memorable and Other Design Topics | Game-Wisdom Live 8/11/192:11:35
236.The Problem with Indie Darlings and Pricing Your Game | Game-Wisdom Live 10/20/192:11:35
237.Game-Wisdom Live 3/17/19 (Full Recorded Stream)2:11:33Dwarf Fortress
238.Let's Play Dark Souls (Recorded Stream) Part 2: BlightTown and Beyond2:11:29Let's PlayDark Souls
239.Grim Dawn Co-op Run (1) -- The Team Meets2:11:24Let's PlayGrim Dawn
240.Darkest Dungeon Guide for New Players Part 22:10:49GuideDarkest Dungeon
241.Perceptive Podcast -- Adventure Game Design with Wadjet Eye Games2:10:43ShowUnavowed
242.Diablo 3 Road to 70 Season 4: It Begins Again2:10:36Diablo III
243.Perceptive Podcast: Dark Souls 3 Discussion (Audio Only)2:10:18DiscussionDark Souls III
244.Perceptive Livecast -- The Challenge of Video Game Adaptations2:10:13Show
245.Let's Play Grim Dawn Ashes of Malmouth (5) -- To the Frozen North2:10:08Let's PlayGrim Dawn
246.When Game Launches Go Wrong | Key to Games Podcast #gamedev #indiedev2:10:02ShowThe Lord of the Rings: Gollum
247.Darkest Dungeon Live (14): Grounds for Termination2:10:00Darkest Dungeon
248.Game-Wisdom Live 9/8/19 (Recorded Stream) | What is a Genre and The Importance of Polishing2:09:58Show
249.Classic Game Stream -- Sonic Adventure DX: Sonic's Story2:09:39Sonic Adventure
250.Surviving Madhouse Resident Evil 7 (Finale)2:09:37WalkthroughResident Evil 7
251.What Goes Into Making a Demo and Prologue Editions of Games | Game-Wisdom Live2:09:36Vlog
252.Let's Play Grim Dawn Hardcore Battle Mage Build (2): Act 1 Blitz2:09:33Let's PlayGrim Dawn
253.Scare Time: Resident Evil 7 Gold Edition Night 22:09:31Resident Evil 7
254.Designing the Challenging Game Thrusty Ship With In Principle Games | Perceptive Podcast2:09:30Show
255.Examining Economy Systems in Videogames | Safely Extreme Cast, Game Design Podcast, Game Dev,2:09:26Show
256.Returning to the Darkest Dungeon (8) -- The Long Road to the Baron2:09:16Let's PlayDarkest Dungeon
257.The Scope of Game Development | Perceptive Podcast2:09:11Show
258.Game-Wisdom Live 11-30-17 -- Schedule Changes and Mobile Games2:08:52Discussion
259.Let's Get Bizarre: Jojo's Bizarre Adventure Eyes of Heaven Play2:08:44JoJo's Bizarre Adventure: Eyes of Heaven
260.A Friendly Play of Undertale (true Pacifist Run Part 1)2:08:37Let's PlayUndertale
261.The Horrors of Hero Collector Games | Safely Extreme Podcast 9/6/2020 Edition (Game Design Talk)2:08:28Show
262.Perceptive Podcast -- What to Expect When Launching a Video Game2:08:25Show
263.Can We Finish Vampyr2:08:19Vampyr
264.G2A's Impact and Is Score Chasing Still a Viable Design? Game-Wisdom Live 7/7/192:08:14
265.A Steam-Filled Action-Adventure | Feudal Alloy Stream2:08:12Feudal Alloy
266.What Makes a Game Genre? | Safely Extreme Cast 10/18/2020 (Game Design Podcast)2:08:04Show
267.Designing a Modern Retro RPG with Skald Against the Black Priory | Perceptive Podcast2:08:04Show
268.Remakes vs. Remasters in Games and Building Beyond Prototypes | Game-Wisdom Live 3/8/20202:07:57
269.Creating a Pachinko Roguelike With Peglin | Red Nexus Games Interview #gamedesign #indiedev2:07:56Peglin
270.How to Accept Criticism as a Game Developer | Game Wisdom Live2:07:52Tutorial
271.Why Simple Game Design Isn't Simple | Safely Extreme Podcast 10/4/2020 (Game Design Talk)2:07:51Show
272.Wrapping up DLCs 1 and 2 (Let's Play Nioh Complete Part 6)2:07:41Let's PlayNioh
273.Why Sekiro Shadows Die Twice is a Broken, Easy, Game | Dissecting Design2:07:36Sekiro: Shadows Die Twice
274.Book of Demons Complete Play Part 1 -- Battling the Butcher2:07:35Book of Demons
275.Who Knew Time Travel Could Get Confusing? Vision Soft Reset Complete Play Part 22:07:30Vision Soft Reset
276.Let's Play Some Ranked Gwent -- The Meta Nightmare Begins2:07:14Let's PlayGwent: The Witcher Card Game
277.Discussing The Netflix Model for Games and Teachable UIs | Game Wisdom Live (recorded)2/23/202:07:10Discussion
278.Return to the Darkest Dungeon (26) Meeting the Countess At last?2:07:00Darkest Dungeon
279.Let's Play Assassin's Creed Origins (1) -- A Nightmare in Egypt2:06:59Let's PlayAssassin's Creed Origins
280.The Message of Marketing and Pitching Games | Game-Wisdom Live2:06:56
281.Diablo 3 Hardcore Season 11 Play-- Let's Keep Breaking2:06:54Let's PlayDiablo III
282.Grim Dawn Ashes of Malmouth Let's Play (3) -- The Iceman Cometh2:06:48Let's PlayGrim Dawn
283.Does RNG Improve Gameplay | Safely Extreme Cast 11/15/2020 (Gamedev talk)2:06:41Show
284.Indie Interview With Lee Easson and Odd Infinitum | Perceptive Podcast #indiedev #indiegames2:06:28ShowInfinitum
285.Surviving the Boar King (Flame in the Flood Let's Play Part 2)2:06:18Let's PlayThe Flame in the Flood
286.Game-Wisdom Live 11/3/19 Edition | Accepting Criticism and Good Trailer Design2:06:10Preview
287.How Game Writing is Unique and The Problem of Low Priced Games | Game-Wisdom Live 4/5/20202:06:03Show
288.Returning to the Dungeon of the Endless2:06:01Dungeon of the Endless
289.Making Your Dream Game and Scope Management in Game Development | Game-Wisdom Live Show2:05:45Show
290.The Disconnect of Game Journalism and Writing Bad Characters| Game-Wisdom Live 7/14/192:05:33
291.Darkest Dungeon (33): Entering the Darkest Dungeon2:05:27Darkest Dungeon
292.Why Game Designers Need to Play Games | Safely Extreme Podcast 9/13/2020 (Game Design Show)2:05:26Show
293.The Dark Side of Wargaming.net | Perceptive Podcast, Wargaming.net controversy2:05:16ShowWorld of Tanks
294.Let's Play Dark Souls 3 Deprived Run (Finale): The end and Beyond2:04:53Let's PlayDark Souls III
295.What Make a Multiplayer Game Last? | Game-Wisdom Live 8/16/20202:04:51Discussion
296.Helpful Tips to Making a Successful Videogame | Game-Wisdom Live 8/9/20202:04:46Let's Play
297.Darksiders 3 First Look Live -- Dark Soulers (Part 1)2:04:33WalkthroughDarksiders III
298.Studying Social Systems in Videogames | Safely Extreme Cast, Game Design Talk2:04:25Show
299.Galaxy of Pen and Paper Let's Play (1) -- Beginning the PNPRPG2:04:19Let's PlayGalaxy of Pen & Paper
300.Lessons Learned From AAA to Indie Dev | Arion Digital Interview (Perceptive Podcast)2:04:17Show