201. | Making Use of Characterization in Videogames and More | Game-Wisdom Live | 2:17:46 | |
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202. | A Dip in the Crazy Pool -- Let's Play Alice Madness Returns Part 2 | 2:17:42 | Let's Play | Alice: Madness Returns
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203. | What to do With Student Projects and Knowing When to Release Your Game | Game-Wisdom Live | 2:17:42 | |
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204. | Debating DLC in Games and How to Make an Effective Store Page | Game-Wisdom Live Show | 2:17:24 | Show |
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205. | The Basics of Videogame Marketing | Game-Wisdom Live 8/2/2020 Edition | 2:17:12 | Discussion |
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206. | Perceptive Livecast -- The Challenges of Indie Development | 2:17:11 | |
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207. | The Blue Bomber Returns -- Mega Man 11 Complete Play (recorded stream) | 2:17:09 | | Mega Man 11
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208. | Beanslinging Magic in West of Loathing (Hard Mode) | 2:16:59 | Let's Play | West of Loathing
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209. | Returning to the Darkest Dungeon (4) -- The Blood Beckons | 2:16:56 | Let's Play | Darkest Dungeon
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210. | Let's Play Grim Dawn Ashes of Malmouth (1) -- The Frozen North | 2:16:53 | Let's Play | Grim Dawn
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211. | Let's Play Grim Dawn Hardcore Gunslinger's Journey (17): From Dusk to Dawn and Back Again | 2:16:48 | Let's Play | Grim Dawn
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212. | Dragon's Crown Pro Recorded Stream -- All A Side Levels | 2:16:46 | Let's Play | Dragon's Crown Pro
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213. | Diving Into Subnautica (Part 1) -- Under the Sea | 2:15:51 | Let's Play | Subnautica
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214. | Necromancer Time -- Diablo 3 Season 11 Hardcore Recorded Stream | 2:15:39 | Let's Play | Diablo III
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215. | Donkey Kong Country Road to 102% (Part 2) | 2:15:22 | | Donkey Kong Country 2
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216. | More Ninja Action | Nioh 2 Let's Play Night 2 (Recorded Stream) | 2:15:20 | Let's Play | Nioh 2
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217. | Let's Play Grim Dawn (7) Saving Half the World | 2:15:20 | Let's Play | Grim Dawn
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218. | It Begins | Nioh 2 Let's Play Night 1 | 2:15:17 | Let's Play | Nioh 2
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219. | The Makings of a MOBA Shooter With Revn | Perceptive Podcast | 2:15:02 | Show |
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220. | Return to the Darkest Dungeon (29) -- Wrapping up the Bosses | 2:14:39 | | Darkest Dungeon
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221. | Loot Box Laws, Game Design Talks and More | Game-Wisdom Live (recorded talk) 5/26/19 | 2:14:18 | |
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222. | Let's Play Titan Quest Anniversary Edition (3) -- Walk (and Fight) Like an Egyptian | 2:13:41 | Let's Play | Titan Quest
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223. | Return to the Darkest Dungeon (23): Darkest Dungeon Redemption | 2:13:40 | | Darkest Dungeon
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224. | Nioh Way of the Demon (Recorded Live Stream) | 2:13:38 | Let's Play | Nioh
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225. | Reviewing Reviewers and Does DRM Actually Help | Game-Wisdom Live 3/22/20 | 2:13:26 | Review |
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226. | Return to the Darkest Dungeon (10) -- The Baron at Long Last | 2:13:22 | Let's Play | Darkest Dungeon
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227. | The Crimson Diamond Developer Interview With Julia Minamata | Perceptive Podcast | 2:13:13 | Show | The Crimson Diamond
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228. | First Look (Recorded) Stream of Space Hulk Tactics -- Space Marine Shuffle | 2:13:05 | | Space Hulk: Tactics
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229. | Mutant Year Zero (Very Hard) First Look Recorded Stream -- Animal Farm-Com | 2:12:41 | Walkthrough | Mutant Year Zero: Road to Eden
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230. | What is Abusive Monetization and Earning Money as a Game Developer | Game-Wisdom Live 3/1/20 | 2:12:07 | Show | Dead or Alive 6
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231. | How Gameplay Motivates Players | Safely Extreme Podcast (Game Design Talk) | 2:11:51 | Show |
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232. | Return to the Darkest Dungeon (22) -- The Vvulf Returns | 2:11:47 | Guide | Darkest Dungeon
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233. | Diablo 3 Hardcore Season Livestream -- The Essence Flows | 2:11:41 | Let's Play | Diablo III
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234. | George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast | 2:11:41 | Show | Plants vs. Zombies
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235. | What Makes A Game Memorable and Other Design Topics | Game-Wisdom Live 8/11/19 | 2:11:35 | |
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236. | The Problem with Indie Darlings and Pricing Your Game | Game-Wisdom Live 10/20/19 | 2:11:35 | |
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237. | Game-Wisdom Live 3/17/19 (Full Recorded Stream) | 2:11:33 | | Dwarf Fortress
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238. | Let's Play Dark Souls (Recorded Stream) Part 2: BlightTown and Beyond | 2:11:29 | Let's Play | Dark Souls
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239. | Grim Dawn Co-op Run (1) -- The Team Meets | 2:11:24 | Let's Play | Grim Dawn
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240. | Darkest Dungeon Guide for New Players Part 2 | 2:10:49 | Guide | Darkest Dungeon
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241. | Perceptive Podcast -- Adventure Game Design with Wadjet Eye Games | 2:10:43 | Show | Unavowed
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242. | Diablo 3 Road to 70 Season 4: It Begins Again | 2:10:36 | | Diablo III
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243. | Perceptive Podcast: Dark Souls 3 Discussion (Audio Only) | 2:10:18 | Discussion | Dark Souls III
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244. | Perceptive Livecast -- The Challenge of Video Game Adaptations | 2:10:13 | Show |
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245. | Let's Play Grim Dawn Ashes of Malmouth (5) -- To the Frozen North | 2:10:08 | Let's Play | Grim Dawn
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246. | When Game Launches Go Wrong | Key to Games Podcast #gamedev #indiedev | 2:10:02 | Show | The Lord of the Rings: Gollum
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247. | Darkest Dungeon Live (14): Grounds for Termination | 2:10:00 | | Darkest Dungeon
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248. | Game-Wisdom Live 9/8/19 (Recorded Stream) | What is a Genre and The Importance of Polishing | 2:09:58 | Show |
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249. | Classic Game Stream -- Sonic Adventure DX: Sonic's Story | 2:09:39 | | Sonic Adventure
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250. | Surviving Madhouse Resident Evil 7 (Finale) | 2:09:37 | Walkthrough | Resident Evil 7
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251. | What Goes Into Making a Demo and Prologue Editions of Games | Game-Wisdom Live | 2:09:36 | Vlog |
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252. | Let's Play Grim Dawn Hardcore Battle Mage Build (2): Act 1 Blitz | 2:09:33 | Let's Play | Grim Dawn
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253. | Scare Time: Resident Evil 7 Gold Edition Night 2 | 2:09:31 | | Resident Evil 7
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254. | Designing the Challenging Game Thrusty Ship With In Principle Games | Perceptive Podcast | 2:09:30 | Show |
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255. | Examining Economy Systems in Videogames | Safely Extreme Cast, Game Design Podcast, Game Dev, | 2:09:26 | Show |
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256. | Returning to the Darkest Dungeon (8) -- The Long Road to the Baron | 2:09:16 | Let's Play | Darkest Dungeon
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257. | The Scope of Game Development | Perceptive Podcast | 2:09:11 | Show |
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258. | Game-Wisdom Live 11-30-17 -- Schedule Changes and Mobile Games | 2:08:52 | Discussion |
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259. | Let's Get Bizarre: Jojo's Bizarre Adventure Eyes of Heaven Play | 2:08:44 | | JoJo's Bizarre Adventure: Eyes of Heaven
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260. | A Friendly Play of Undertale (true Pacifist Run Part 1) | 2:08:37 | Let's Play | Undertale
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261. | The Horrors of Hero Collector Games | Safely Extreme Podcast 9/6/2020 Edition (Game Design Talk) | 2:08:28 | Show |
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262. | Perceptive Podcast -- What to Expect When Launching a Video Game | 2:08:25 | Show |
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263. | Can We Finish Vampyr | 2:08:19 | | Vampyr
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264. | G2A's Impact and Is Score Chasing Still a Viable Design? Game-Wisdom Live 7/7/19 | 2:08:14 | |
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265. | A Steam-Filled Action-Adventure | Feudal Alloy Stream | 2:08:12 | | Feudal Alloy
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266. | What Makes a Game Genre? | Safely Extreme Cast 10/18/2020 (Game Design Podcast) | 2:08:04 | Show |
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267. | Designing a Modern Retro RPG with Skald Against the Black Priory | Perceptive Podcast | 2:08:04 | Show |
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268. | Remakes vs. Remasters in Games and Building Beyond Prototypes | Game-Wisdom Live 3/8/2020 | 2:07:57 | |
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269. | Creating a Pachinko Roguelike With Peglin | Red Nexus Games Interview #gamedesign #indiedev | 2:07:56 | | Peglin
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270. | How to Accept Criticism as a Game Developer | Game Wisdom Live | 2:07:52 | Tutorial |
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271. | Why Simple Game Design Isn't Simple | Safely Extreme Podcast 10/4/2020 (Game Design Talk) | 2:07:51 | Show |
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272. | Wrapping up DLCs 1 and 2 (Let's Play Nioh Complete Part 6) | 2:07:41 | Let's Play | Nioh
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273. | Why Sekiro Shadows Die Twice is a Broken, Easy, Game | Dissecting Design | 2:07:36 | | Sekiro: Shadows Die Twice
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274. | Book of Demons Complete Play Part 1 -- Battling the Butcher | 2:07:35 | | Book of Demons
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275. | Who Knew Time Travel Could Get Confusing? Vision Soft Reset Complete Play Part 2 | 2:07:30 | | Vision Soft Reset
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276. | Let's Play Some Ranked Gwent -- The Meta Nightmare Begins | 2:07:14 | Let's Play | Gwent: The Witcher Card Game
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277. | Discussing The Netflix Model for Games and Teachable UIs | Game Wisdom Live (recorded)2/23/20 | 2:07:10 | Discussion |
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278. | Return to the Darkest Dungeon (26) Meeting the Countess At last? | 2:07:00 | | Darkest Dungeon
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279. | Let's Play Assassin's Creed Origins (1) -- A Nightmare in Egypt | 2:06:59 | Let's Play | Assassin's Creed Origins
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280. | The Message of Marketing and Pitching Games | Game-Wisdom Live | 2:06:56 | |
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281. | Diablo 3 Hardcore Season 11 Play-- Let's Keep Breaking | 2:06:54 | Let's Play | Diablo III
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282. | Grim Dawn Ashes of Malmouth Let's Play (3) -- The Iceman Cometh | 2:06:48 | Let's Play | Grim Dawn
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283. | Does RNG Improve Gameplay | Safely Extreme Cast 11/15/2020 (Gamedev talk) | 2:06:41 | Show |
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284. | Indie Interview With Lee Easson and Odd Infinitum | Perceptive Podcast #indiedev #indiegames | 2:06:28 | Show | Infinitum
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285. | Surviving the Boar King (Flame in the Flood Let's Play Part 2) | 2:06:18 | Let's Play | The Flame in the Flood
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286. | Game-Wisdom Live 11/3/19 Edition | Accepting Criticism and Good Trailer Design | 2:06:10 | Preview |
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287. | How Game Writing is Unique and The Problem of Low Priced Games | Game-Wisdom Live 4/5/2020 | 2:06:03 | Show |
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288. | Returning to the Dungeon of the Endless | 2:06:01 | | Dungeon of the Endless
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289. | Making Your Dream Game and Scope Management in Game Development | Game-Wisdom Live Show | 2:05:45 | Show |
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290. | The Disconnect of Game Journalism and Writing Bad Characters| Game-Wisdom Live 7/14/19 | 2:05:33 | |
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291. | Darkest Dungeon (33): Entering the Darkest Dungeon | 2:05:27 | | Darkest Dungeon
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292. | Why Game Designers Need to Play Games | Safely Extreme Podcast 9/13/2020 (Game Design Show) | 2:05:26 | Show |
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293. | The Dark Side of Wargaming.net | Perceptive Podcast, Wargaming.net controversy | 2:05:16 | Show | World of Tanks
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294. | Let's Play Dark Souls 3 Deprived Run (Finale): The end and Beyond | 2:04:53 | Let's Play | Dark Souls III
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295. | What Make a Multiplayer Game Last? | Game-Wisdom Live 8/16/2020 | 2:04:51 | Discussion |
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296. | Helpful Tips to Making a Successful Videogame | Game-Wisdom Live 8/9/2020 | 2:04:46 | Let's Play |
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297. | Darksiders 3 First Look Live -- Dark Soulers (Part 1) | 2:04:33 | Walkthrough | Darksiders III
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298. | Studying Social Systems in Videogames | Safely Extreme Cast, Game Design Talk | 2:04:25 | Show |
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299. | Galaxy of Pen and Paper Let's Play (1) -- Beginning the PNPRPG | 2:04:19 | Let's Play | Galaxy of Pen & Paper
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300. | Lessons Learned From AAA to Indie Dev | Arion Digital Interview (Perceptive Podcast) | 2:04:17 | Show |
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