Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 100 Videos With The Most Comments by Game Wisdom


Video TitleCommentsCategoryGame
1.Spelunky 2 is a Good Sequel and A Bad Roguelike | Review (Spelunky 2 Review)144ReviewSpelunky 2
2.Nioh's NG++? -- Way of the Demon Explained127Let's PlayNioh
3.Darkest Dungeon: Guide for New Players (Part 1)92GuideDarkest Dungeon
4.A Mobile Game Monetization Review of Arknights | #mobilegaming #arknights92ReviewArknights
5.Darkest Dungeon's Newest Boss -- The Thing From the Stars Fight66Darkest Dungeon
6.Nioh -- All Living Weapons Explained66Nioh
7.Beginner's Guide for SHENZHEN I/O60GuideShenzhen I/O
8.How to Make the Best Gear in Nioh59GuideNioh
9.The Difficulty Behind Grand Strategy Game Design -- Critical Thought55Hearts of Iron IV
10.NG+ Nioh -- Divine Gear Explained54GuideNioh
11.The Design of Fixed Camera Systems in Video Games (Audio Fixed) -- Critical Thought52DiscussionResident Evil
12.The Flame in the Flood Beginner's Tips50The Flame in the Flood
13.Slay the Spire Beginner's Guide -- Silent Strategies50GuideSlay The Spire
14.How to Survive the Flame in the Flood (New Player Survival Guide)46GuideThe Flame in the Flood
15.Fear and Hunger Is a Fairly Unfair RogueLike | Review46Review
16.A Critical Thought on Metroidvania Design44Super Metroid
17.New Nioh NG+ Nightmare -- The Hardest Arena Yet?37Let's PlayNioh
18.Ethical F2P Guidelines With Player Friendly Design | Critical Thought, F2P game design37Guide
19.Rage Inducing Maria -- Nioh Dragon of the North DLC Play36Let's PlayNioh
20.Darkest Dungeon Guide -- My Favorite Classes35GuideDarkest Dungeon
21.The Design of Dwarf Fortress | Tarn Adams Interview (Perceptive Podcast)35ShowDwarf Fortress
22.World Record Cuphead Speed Run (Glitchless 200% Pacifist in 1:20:11 Old Record)34Cuphead
23.Why Sekiro Shadows Die Twice is a Broken, Easy, Game | Dissecting Design34Sekiro: Shadows Die Twice
24.A Critical Thought on "Gacha" Game Design34
25.Darkest Dungeon Guide for New Players Part 232GuideDarkest Dungeon
26.Moonlighter Between Dimensions Final Boss and Ending32Moonlighter
27.Let's Play Super Hydorah -- 100% Complete + Bonus Secret Ending31Let's PlaySuper Hydorah
28.How to Play the Darkest Dungeon Part 1 -- The Basics31GuideDarkest Dungeon
29.Slay the Spire New Player's Guide -- Ironclad Strategies30GuideSlay The Spire
30.Hollow Knight Assessment (Completion Critiques Pilot)30Hollow Knight
31.Why Devil May Cry 5's Microtransactions are a Mistake (Critical Thought)30Devil May Cry 5
32.The Limits of Realism in Video Games -- Critical Thought28The Long Dark
33.What is Modern RPG Design? | Critical Thought #gamedesign #gamedev #indiedev #rpg27
34.A Critical Thought on RPG Class Design27Discussion
35.Payday 2: Completely Overkill Pack Failure26Payday 2
36.A Critical Thought on the Foundation of Metroidvania Design26Castlevania: Symphony of the Night
37.Nioh: Guardian Spirits Explained25Nioh
38.A Critical Thought on WRPG vs JRPG Design24Discussion
39.Dissecting Design -- Beat-Em-Up Basics With Streets of Rage 224Streets of Rage 2
40.The Horror of Hoarding in Video Games | Critical Thought, Game Design, #gamedesign #gamedev23Animal Crossing: New Horizons
41.A Monetization Review of Limbus Company | #limbuscompany #gamedev #gamedesign23ReviewLimbus Company
42.Explaining the Decline in 3D Platformers | Critical Thought22Yooka-Laylee
43.How to Win at Cultist Simulator -- Advanced Guide22GuideCultist Simulator
44.The Current End of Dead Cells -- The Watcher and Beyond22Dead Cells
45.First Look: The Warlock of Firetop Mountain21Let's PlayThe Warlock of Firetop Mountain
46.The Pinball Arcade's Licensing Woes -- Game Industry Insight21The Pinball Arcade
47.Talking Indie Development With Edmund McMillen (Part 1)| Perceptive Podcast21ShowThe Binding of Isaac
48.What the Steam Deck Means For Portable Game Design | Critical Thought21Neverwinter
49.Are Difficult Games Only About "Gitting Gud?" | Critical Thought, Game Design Video21
50.Grim Dawn Ashes of Malmouth New Player's Guide20GuideGrim Dawn
51.Bloodstained Ritual of the Night Review | Measuring Metroidvania Design20ReviewBloodstained: Ritual of the Night
52.Snake Fight| Nioh 2 Beta Yatsu-no-Kami Boss Defeated and Guide20GuideNioh 2
53.A Look Back at Real Time Strategy Game Design | Game Design Talk20Rise of Nations
54.A Critical Thought on When Video Game Difficulty Becomes Cheap20Nioh
55.Game Design Guide For 2D Platformer Design | #gamewisdom #gamedesign #indiegame #gamedev #platformer20GuideSuper Mario Maker 2
56.What Does Good Game Structure Look Like? | Critical Thought #gamedesign #gamedev #indiedev19Rusted Moss
57.Finishing Children of Morta (SPOILER WARNING) | Ending and Final Boss19Children of Morta
58.First Look at Minion Masters19Let's PlayForced: Showdown
59.We Finally Did it: 10K Sub Announcement18
60.Settling the Roguelike vs RogueLite Debate | Critical Thought18Risk of Rain
61.A Critical Thought on the Flow State and Video Games18Discussion
62.What Makes an Immersive Sim? (Critical Thought)18Prey
63.R Type Final 2 is Made for a Certain "Typer" of Fan | Review18ReviewR-Type Final 2
64.How Dark Souls Elevated Boss Design | Critical Thought , Game Design Talk, Dark Souls Design18Dark Souls
65.A Critical Thought on Steam Direct18DiscussionGuild Wars 2
66.A Fun Debate About Game Design | Critical Thought, Game Design Talk, game dev, indie dev,17
67.The Problem of Silent Protagonists in Videogames | Critical Thought17Doom
68.The Ultimate Secret for Game Dev Success | Critical Thought, Game Design Knowledge17
69.Darkest Dungeon Guide -- Meet the Flagellant17GuideDarkest Dungeon
70.Payday 2 vs. Pay to Win17Payday 2
71.The Role of AI Development in Game Design | Strategy Game Roundtable, Game Design Talk, Gamedev16
72.Manifold Garden is Infinitely Entertaining | Review16ReviewManifold Garden
73.Mindseize Can't Escape it's Metroidvania Problems | Review16ReviewMindSeize
74.Discussing Difficulty in Game Design Part 1 | Critical Thought16DiscussionSuper Mario 64
75.Making Movement Feel Right in Videogames | Critical Thought16Disney Infinity
76.The Abusive Monetization Practices of FOMO | Critical Thought, Game Design Talk16Fortnite
77.Demon's Tilt Left me Feeling Drained | First Look16First ImpressionsDemon's Tilt
78.The Dark Side of Wargaming.net | Perceptive Podcast, Wargaming.net controversy16ShowWorld of Tanks
79.Is Extreme RNG Bad For Game Design? (Critical Thought)16FTL: Faster Than Light
80.Perfecting Pacing in Game Design | Critical Thought #gamedev #gamedesign #videogames16
81.What Makes Good Metroidvania Design | Game Design Lecture, Metroidvania Design Tips16Neverwinter
82.A Conversation on Combat Systems in Game Design | Key to Games Podcast16Show
83.The Influential Platformer Games of the Game Industry | #gamedev #indiedev #videogames15DiscussionDonkey Kong
84.The Value of Numbers in Game Design | Critical Thought #gamedesign #gamedev #indiedev15
85.The Game Design Trap of a Zelda Roguelike15
86.Zen Studios' Huge Gain With Classic Pinball Tables -- Industry Insight15DiscussionPinball FX3
87.When Consumers Go Too Far | Critical Thought, Boyfriend Dungeon Stalking Controversy15Boyfriend Dungeon
88.Why Recettear is Still King of the Shop Simulator Genre -- Critical Thought15Recettear: An Item Shop's Tale
89.The First Game-Wisdom Game Jam Winner's Showcase | #gamejam #indiegames15Show
90.The Tricky Case of Enchanted Portals vs Cuphead | Critical Thought15DiscussionEnchanted
91.The Problem With Spikey Gameplay | Critical Thought, Game Design Talk, Videogame Design15
92.Elevating Gameplay With Aesthetics | Critical Thought, Game Design Talk14Paper Mario
93.Let's Crush Cultist Simulator Finale -- Sensing a Victory14Cultist Simulator
94.How to Build Puzzles in Adventure Games -- Critical Thought14The Witness
95.Din's Legacy First Look -- An Evolving ARPG14Din's Legacy
96.Tough Truths of Indie Development Featuring Nexus Games | Perceptive Podcast14Show
97.A Critical Thought on Uniqueness vs. Refinement in Games14
98.Darkest Dungeon Guide for New Players Part 3: Now With Cove Update14GuideDarkest Dungeon
99.Why Game Developers Need User Reviews | Critical Thought (Game Dev, Indie Dev, Steam User Reviews)14Review
100.They Are Billions Can't Handle the Horde | Review14ReviewThey Are Billions