| 101. | Houdini in Action - 80 Level Podcast | 1 | Show |
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| 102. | Unreal's unlimited potential | 1 | |
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| 103. | The future of VR | 1 | |
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| 104. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 1 | Show |
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| 105. | Navigating Mental Health in Gaming Industry - 80 Level Podcast | 1 | Show |
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| 106. | Unite LA 2018: Create massive game worlds with ECS | 1 | |
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| 107. | Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast | 1 | Show |
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| 108. | REALTIME RIVER EDITOR: Solver Video Demo | 1 | |
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| 109. | REALTIME RIVER EDITOR: Early Version Video Demo | 1 | |
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| 110. | 80 Level Round Table: Zoic Studios: Creating VFX for Movies & Series | 0 | |
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| 111. | Limited Run Games on Selling Physical Game Copies in the 21st Century - 80 Level Round Table | 0 | |
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| 112. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast #shorts #theboys | 0 | Show |
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| 113. | Game industry workplace culture research #gamedev #mentalhealth #workplace | 0 | |
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| 114. | From traditional VFX to Unreal | 0 | |
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| 115. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast | 0 | Show |
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| 116. | What's It Like Running a Studio in London? Sharkmob Has the Answers - 80 Level Round Table | 0 | |
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| 117. | Remastering Classic Games | 0 | |
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| 118. | Why Does Gunplay in Destiny and Halo Feel So Good? | 0 | |
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| 119. | 80 Level at SIGGRAPH 2023 | 0 | |
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| 120. | Storytelling through light - 80 Level Podcast | 0 | |
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| 121. | 80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans | 0 | | Farming Simulator 22
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| 122. | Will there be more indie companies? View Conference Notes with Filippo Robino | 0 | |
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| 123. | How to Make Addictive Mobile Games in Modern Years? - 80 Level Podcast Teaser #shorts #gamedev | 0 | Show |
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| 124. | 80 Level Community Metasites Challenge: Semi-Finalists Announced | 0 | |
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| 125. | Growing Demand for VFX Artists in Games - 80 Level Podcast | 0 | Show |
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| 126. | AR in Everyday Life | 0 | |
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| 127. | 80 Level Round Table: Creating XR Experiences with Theia Interactive | 0 | |
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| 128. | What does game development industry really need? | 0 | |
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| 129. | 80 Level Round Table: Minute of Islands | 0 | | Minute of Islands
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| 130. | The truth behind creating YouTube videos | 0 | |
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| 131. | Onneisha - Elf Commander Character by Julie Beliveau | 0 | |
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| 132. | Why is Unreal Engine so important for the industry? - 80 Level Podcast Teaser | 0 | Show |
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| 133. | 80 Round Table: Alina Ivanchenko On Working As A Character Artist | 0 | |
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| 134. | 80 Level Round Table #1: Coronavirus and GameDev | 0 | |
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| 135. | Creating sound for nonexistent | 0 | |
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| 136. | Gamescom 2022: 80 Level + Plask AI #shorts #3dart #animation | 0 | |
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| 137. | Epitasis Cutscene | 0 | | Epitasis
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| 138. | Dreamscaper PreAlpha Trailer | 0 | | Dreamscaper
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| 139. | The World of AR Technology - 80 Level Podcast | 0 | Vlog |
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| 140. | 80 Level Round Table: ÜberStrategist’s COO Gareth Williams on Effective PR for Video Games | 0 | |
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| 141. | The biggest open world games #videogames #gamedev #openworld | 0 | |
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| 142. | What Does Game Producer Do? - 80 Level Round Table | 0 | |
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| 143. | Gamedev outsource in India | 0 | |
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| 144. | Artificial Glacier in #UE4 by Evgeniy Vegera | 0 | | The Elder Scrolls V: Skyrim
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| 145. | Filippo Robino on his journey to VFX - View Conference Notes | 0 | |
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| 146. | Made for VFX | 0 | |
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| 147. | Employees of gamedev studios aren't satisfied with their workplace - 80 Level Research #gamedev | 0 | |
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| 148. | Animating in Games and Movies - Workshop with Veara Suon | 0 | |
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| 149. | 3D Video Conferencing AI Tech by NVIDIA - SIGGRAPH 2023 | 0 | |
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| 150. | Social media marketing power - EmberGen story | 0 | |
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| 151. | Darkest Dungeon early access | 0 | | Darkest Dungeon
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| 152. | 80 Level 3D Gallery | 0 | | The Gallery
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| 153. | The Challenges of Building Mixed Reality Games - 80 Level Podcast | 0 | Show |
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| 154. | 80 Level Round Table: PreviewLabs - Turning Game Ideas Into Playable Prototypes | 0 | Preview |
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| 155. | DARKNESS PARADOX - Reveal Teaser | 0 | |
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| 156. | How to Make VFX for Big-Budget Films - 80 Level Podcast Teaser | 0 | Show |
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| 157. | 80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy Dunniway | 0 | |
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| 158. | Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel | 0 | Show |
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| 159. | From Burnout to Balance - 80 Level Research on mental health in gamedev industry #mentalhealth | 0 | |
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| 160. | Time Travel with VFX - 80 Level Podcast | 0 | Show |
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| 161. | Simon Racioppa on 80 Level Podcast #shorts #theboys | 0 | Show |
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| 162. | How to build your creative portfolio? - Watch full interview on 80 Level channel | 0 | |
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| 163. | Abandoned Train by Michael Gerard | 0 | |
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| 164. | 80 Level Round Table: Slava Smirnov and Gleb Sterkin | 0 | |
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| 165. | 80 Level Round Table #10: 3D Printing | 0 | |
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| 166. | Inside Atari's VR Journey: Nostalgia Meets Innovation - 80 Level Podcast | 0 | Show |
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| 167. | Unite LA 2018: Make your games beautiful with the Visual Effect Graph | 0 | |
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| 168. | The Future in Movies with Perception - 80 Level Round Table | 0 | |
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| 169. | 3D Fishing Crane by Marco Manola | 0 | |
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| 170. | From maxed credit cards to self-sufficiency - EmberGen story | 0 | |
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| 171. | Making Clockwork Gears in Substance Designer 6 - Matt Parkin | 0 | |
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| 172. | How to Make Mobile Games in Modern Years? - 80 Level Podcast | 0 | Show |
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| 173. | Postcard Games’ CEO & Artists on Employment, Studio’s Culture, and Careers - 80 Level Round Table | 0 | |
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| 174. | Hiring a developer for VR shooter | 0 | |
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| 175. | Is VR technology successful? | 0 | |
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| 176. | 80 Level Round Table: Becoming the Art Director in a Huge Company | 0 | |
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| 177. | 80 Level Round Table: iLogos Studios on Competition, Outsourcing & Blockchain in Mobile Gamedev | 0 | Vlog |
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| 178. | Hanako: Honor & Blade Trailer | Online Multiplayer in Feudal Japan | 0 | | Hanako: Honor & Blade
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| 179. | Tutorials in games? What do you think? | 0 | |
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| 180. | WoW Inspired Diorama by Thais Del Rey | 0 | | World of WarCraft
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| 181. | Making Darkest Dungeon 2 | 0 | | Darkest Dungeon II
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| 182. | Houdini Banshee 17: Whitewater | 0 | |
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| 183. | Game Development Industry in Crisis? | 0 | |
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| 184. | MagiMask AR headset | 0 | |
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| 185. | How to learn new gamedev software? | 0 | Tutorial |
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| 186. | Yakuza gameplay #gamedesign #gamedev #videogames | 0 | | Yakuza
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| 187. | The Power of Music in Games. Unlocking the Secrets of Sound Design - 80 Level Podcast | 0 | Show |
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| 188. | 80 Level Community Metasites Challenge: Winners Announced! | 0 | |
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| 189. | Mind blowing VFX software | 0 | |
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| 190. | Systematic approach to game design #gamedev #videogames | 0 | |
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| 191. | 80 Level Community Metasites Challenge | 0 | | Unreal
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| 192. | The Challenges of Building Mixed Reality Games - 80 Level Podcast | 0 | Show |
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| 193. | 80 Level Round Table: Discussing UE5 With Joe Garth | 0 | Discussion |
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| 194. | Is gaming market facing recession? | 0 | |
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| 195. | Does Working in Game Industry Ruin Your Mental Health? - Full interview on 80LV channel | 0 | |
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| 196. | 80LV Round Table Podcast Teaser - Watch full interview on our channel #shorts #podcast #3dart | 0 | Show |
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| 197. | World of Warcraft in VFX Software | 0 | |
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| 198. | Perks of working in an outsource company - 80 Level Podcast | 0 | Show |
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| 199. | Playing Old Video Games in Modern Days | 0 | |
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| 200. | 80 Level Round Table: Caliber | Creating a Third-Person Shooter | 0 | | Caliber
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