| 101. | Gun Animation by RenderDock Studio | 1 | |
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| 102. | Game industry layoffs & mental health problems - 80 Level Research #gamedev #mentalhealth #workplace | 1 | |
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| 103. | Houdini FX Reel from Giorgy Macharashvili | 1 | |
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| 104. | Gun Modelling with Booleans by RenderDock Studio | 1 | |
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| 105. | Unreal's unlimited potential | 1 | |
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| 106. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 1 | Show |
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| 107. | Unite LA 2018: Create massive game worlds with ECS | 1 | |
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| 108. | REALTIME RIVER EDITOR: Solver Video Demo | 1 | |
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| 109. | REALTIME RIVER EDITOR: Early Version Video Demo | 1 | |
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| 110. | New Age of Creative Tools - SIGGRAPH 2023 | 0 | |
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| 111. | Filippo Robino on his journey to VFX - View Conference Notes | 0 | |
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| 112. | 80 Level Community Metasites Challenge: Winners Announced! | 0 | |
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| 113. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast | 0 | Show |
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| 114. | Building a Culture of Trust and Innovation in the Workplace | 0 | |
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| 115. | 80 Level Community Metasites Challenge: Kickoff Tutorial | 0 | Tutorial | Kick Off
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| 116. | Remastering Classic Games | 0 | |
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| 117. | Social media marketing power - EmberGen story | 0 | |
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| 118. | The Challenges of Building Mixed Reality Games - 80 Level Podcast | 0 | Show |
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| 119. | 80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans | 0 | | Farming Simulator 22
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| 120. | All about Gamedev Outsourcing - 80 Level Podcast | 0 | Show |
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| 121. | Native Art Meets AR | 0 | |
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| 122. | How to Make Addictive Mobile Games in Modern Years? - 80 Level Podcast Teaser #shorts #gamedev | 0 | Show |
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| 123. | 80 Level Round Table: PreviewLabs - Turning Game Ideas Into Playable Prototypes | 0 | Preview |
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| 124. | 80LV Round Table Podcast Teaser - Watch full interview on our channel #shorts #podcast #3dart | 0 | Show |
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| 125. | 80 Level Round Table: Creating XR Experiences with Theia Interactive | 0 | |
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| 126. | Software, Innovations, and The Future of Art - SIGGRAPH 2023 | 0 | |
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| 127. | AMA Session with MY.GAMES and Google: Monetization for mobile games | 0 | |
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| 128. | 80 Level Round Table: Minute of Islands | 0 | | Minute of Islands
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| 129. | Hiring a developer for VR shooter | 0 | |
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| 130. | 80 Level Round Table: Caliber | Creating a Third-Person Shooter | 0 | | Caliber
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| 131. | Who do game studios want to hire? | 0 | |
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| 132. | 80 Level Round Table #8: Aaron Sims Creative | 0 | |
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| 133. | 80 Level Round Table #1: Coronavirus and GameDev | 0 | |
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| 134. | Hanako: Honor & Blade Trailer | Online Multiplayer in Feudal Japan | 0 | | Hanako: Honor & Blade
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| 135. | Elf Tree Scene by Arthur Sarah | 0 | | My Singing Monsters
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| 136. | The phenomena of Sweden’s game industry - 80 Level Podcast Teaser | 0 | Show |
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| 137. | 80 Level Round Table #4: User-Generated Content | 0 | |
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| 138. | Dreamscaper PreAlpha Trailer | 0 | | Dreamscaper
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| 139. | Houdini Banshee 17: Whitewater | 0 | |
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| 140. | Unite LA 2018: Build on top of our first game project – FPS Sample | 0 | |
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| 141. | Visual Language in Games with Massive Black - 80 Level Podcast | 0 | Show |
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| 142. | Limited Run Games on Selling Physical Game Copies in the 21st Century - 80 Level Round Table | 0 | |
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| 143. | How to Make Mobile Games in Modern Years? - 80 Level Podcast | 0 | Show |
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| 144. | Time Travel with VFX - 80 Level Podcast | 0 | Show |
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| 145. | Why Does Gunplay in Destiny and Halo Feel So Good? | 0 | |
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| 146. | 80 Level Round Table: Ares Dragonis and THE SHORE | 0 | | The Shore
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| 147. | What's It Like Running a Studio in London? Sharkmob Has the Answers - 80 Level Round Table | 0 | |
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| 148. | 80 Level Round Table: Becoming the Art Director in a Huge Company | 0 | |
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| 149. | Unite LA 2018: Make your games beautiful with the Visual Effect Graph | 0 | |
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| 150. | 80 Level Community Metasites Challenge: Semi-Finalists Announced | 0 | |
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| 151. | Rainy Day Scene by Branimira Yordanova | 0 | |
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| 152. | Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel | 0 | Show |
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| 153. | Will there be more indie companies? View Conference Notes with Filippo Robino | 0 | |
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| 154. | WoW Inspired Diorama by Thais Del Rey | 0 | | World of WarCraft
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| 155. | Embrace the cringe for the sake of passion | 0 | |
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| 156. | The truth behind creating YouTube videos | 0 | |
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| 157. | Artstation Masterclasses for Gamedev 2018 | 0 | |
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| 158. | 80 Level Round Table #10: 3D Printing | 0 | |
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| 159. | What does game development industry really need? | 0 | |
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| 160. | MagiMask AR headset | 0 | |
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| 161. | From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast Teaser #shorts #gamedev | 0 | Show |
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| 162. | Creating sound for nonexistent | 0 | |
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| 163. | 80 Round Table: Alina Ivanchenko On Working As A Character Artist | 0 | |
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| 164. | David Ventura on the Peculiarities of Japanese Gamedev - 80 Level Round Table | 0 | | Backbeat
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| 165. | The World of AR Technology - 80 Level Podcast | 0 | Vlog |
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| 166. | Epitasis Cutscene | 0 | | Epitasis
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| 167. | 80 Level Round Table: Arcturus on Volumetric Videos | 0 | |
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| 168. | Artificial Glacier in #UE4 by Evgeniy Vegera | 0 | | The Elder Scrolls V: Skyrim
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| 169. | 80 Level Community Metasites Challenge | 0 | | Unreal
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| 170. | The biggest open world games #videogames #gamedev #openworld | 0 | |
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| 171. | How to build your creative portfolio? - Watch full interview on 80 Level channel | 0 | |
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| 172. | From maxed credit cards to self-sufficiency - EmberGen story | 0 | |
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| 173. | Early adoption barriers for Blender | 0 | |
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| 174. | Stylized Floating Island "Paradiso Amissum" by Andre Felipe | 0 | |
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| 175. | Does Working in Game Industry Ruin Your Mental Health? - Full interview on 80LV channel | 0 | |
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| 176. | Employees of gamedev studios aren't satisfied with their workplace - 80 Level Research #gamedev | 0 | |
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| 177. | 3D Fishing Crane by Marco Manola | 0 | |
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| 178. | Is VR technology successful? | 0 | |
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| 179. | How to make great indie game? | 0 | |
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| 180. | Playing Old Video Games in Modern Days | 0 | |
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| 181. | 80 Level 3D Gallery | 0 | | The Gallery
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| 182. | Attention to detail: linear vs. open world games #thelastofuspart2 #gamedev #deathstranding | 0 | | Death Stranding
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| 183. | Tutorials in games? What do you think? | 0 | |
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| 184. | From Burnout to Balance - 80 Level Research on mental health in gamedev industry #mentalhealth | 0 | |
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| 185. | Advice for Aspiring Artists - 80 Level Podcast Teaser | 0 | Show |
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| 186. | How to Make VFX for Big-Budget Films - 80 Level Podcast Teaser | 0 | Show |
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| 187. | 80 Level 3D Gallery | 0 | | The Gallery
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| 188. | Inside Atari's VR Journey: Nostalgia Meets Innovation - 80 Level Podcast | 0 | Show |
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| 189. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 0 | Show |
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| 190. | Abandoned Train by Michael Gerard | 0 | |
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| 191. | 80lv - ROUNDTABLE Episode 2 | 0 | Show |
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| 192. | Making Clockwork Gears in Substance Designer 6 - Matt Parkin | 0 | |
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| 193. | 80 Level Round Table: Elias Software on Adaptive Music & Sounds for Games | 0 | |
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| 194. | Making Darkest Dungeon 2 | 0 | | Darkest Dungeon II
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| 195. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast #shorts #theboys | 0 | Show |
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| 196. | Game Development Industry in Crisis? | 0 | |
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| 197. | Stylized Sky Island by Stephan Spencer | 0 | |
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| 198. | 80 Level Round Table: The Cooperation of Kevuru Games and Lucasfilm | 0 | | Star Wars: Tales from the Galaxy's Edge
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| 199. | The Role of Technical Artists in Game Design - 80 Level Podcast | 0 | Show |
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| 200. | The Power of Music in Games. Unlocking the Secrets of Sound Design - 80 Level Podcast | 0 | Show |
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