101. | Present and Future of Game Studios - 80 Level Podcast | 1 | Show |
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102. | Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast | 1 | Show |
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103. | Developing VR Shooter - 80 Level Podcast | 1 | Show |
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104. | Houdini FX Reel from Giorgy Macharashvili | 1 | |
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105. | The 40 Second Rule for Game Worlds #gamedev #gamedesign | 1 | |
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106. | Game Deep Dive x Indie Cup: Shores Unknown | 1 | | Shores Unknown
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107. | Ruined Lab Scene in UE4 by Cody Hewitt | 1 | |
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108. | Game industry layoffs & mental health problems - 80 Level Research #gamedev #mentalhealth #workplace | 1 | |
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109. | 80 Level Round Table: Scott Denton | 1 | |
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110. | Making Darkest Dungeon 2 | 0 | | Darkest Dungeon II
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111. | From traditional VFX to Unreal | 0 | |
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112. | What Does Game Producer Do? - 80 Level Round Table | 0 | |
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113. | 80 Level Community Metasites Challenge: Kickoff Tutorial | 0 | Tutorial | Kick Off
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114. | Hiring a developer for VR shooter | 0 | |
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115. | How to learn new gamedev software? | 0 | Tutorial |
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116. | What does game development industry really need? | 0 | |
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117. | Storytelling through light - 80 Level Podcast | 0 | |
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118. | Animating in Games and Movies - Workshop with Veara Suon | 0 | |
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119. | Learning 3D Art with Adobe Substance - SIGGRAPH 2023 | 0 | |
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120. | Hanako: Honor & Blade Trailer | Online Multiplayer in Feudal Japan | 0 | | Hanako: Honor & Blade
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121. | Mind blowing VFX software | 0 | |
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122. | Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel | 0 | Show |
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123. | AR in Everyday Life | 0 | |
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124. | The Art of Being an Artist in the Age of AI - 80 Level Podcast Teaser | 0 | Show |
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125. | Houdini Banshee 17: Whitewater | 0 | |
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126. | 80 Level Round Table: Discussing UE5 With Joe Garth | 0 | Discussion |
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127. | 80 Level Round Table #10: 3D Printing | 0 | |
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128. | Why is Unreal Engine so important for the industry? - 80 Level Podcast Teaser | 0 | Show |
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129. | Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart | 0 | Show |
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130. | 80 Level Round Table: The Cooperation of Kevuru Games and Lucasfilm | 0 | | Star Wars: Tales from the Galaxy's Edge
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131. | From maxed credit cards to self-sufficiency - EmberGen story | 0 | |
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132. | World of Warcraft in VFX Software | 0 | |
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133. | Yakuza gameplay #gamedesign #gamedev #videogames | 0 | | Yakuza
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134. | Gamescom 2022: 80 Level + Plask AI #shorts #3dart #animation | 0 | |
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135. | Sound design inside jokes | 0 | |
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136. | 80 Level Round Table: Lori Plager | 0 | |
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137. | Is VR technology successful? | 0 | |
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138. | Systematic approach to game design #gamedev #videogames | 0 | |
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139. | 80 Level Round Table: ÜberStrategist’s COO Gareth Williams on Effective PR for Video Games | 0 | |
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140. | The Most Lucrative Gamedev Specialization 2023 | 0 | |
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141. | Tutorials in games? What do you think? | 0 | |
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142. | Is gaming market facing recession? | 0 | |
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143. | How to build your creative portfolio? - Watch full interview on 80 Level channel | 0 | |
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144. | Why Does Gunplay in Destiny and Halo Feel So Good? | 0 | |
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145. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast #shorts #theboys | 0 | Show |
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146. | Techland, the Studio & Tools Behind Dying Light 2 Stay Human - 80 Level Round Table | 0 | | Dying Light 2
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147. | Perks of working in an outsource company - 80 Level Podcast | 0 | Show |
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148. | 3D Fishing Crane by Marco Manola | 0 | |
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149. | 80 Level Community Metasites Challenge: Semi-Finalists Announced | 0 | |
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150. | 80 Level Community Metasites Challenge | 0 | | Unreal
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151. | The Power of Music in Games. Unlocking the Secrets of Sound Design - 80 Level Podcast | 0 | Show |
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152. | REALTIME RIVER EDITOR: Early Version Video Demo | 0 | |
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153. | Growing Demand for VFX Artists in Games - 80 Level Podcast #visualart #gamedev | 0 | Show |
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154. | The biggest open world games #videogames #gamedev #openworld | 0 | |
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155. | The truth behind creating YouTube videos | 0 | |
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156. | Does Working in Game Industry Ruin Your Mental Health? - Full interview on 80LV channel | 0 | |
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157. | How to Make Mobile Games in Modern Years? - 80 Level Podcast | 0 | Show |
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158. | Houdini Banshee 17: Matbased Fracture Full Demo | 0 | |
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159. | Game Drive: AMA Session with MY.GAMES and Google | 0 | |
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160. | Employees of gamedev studios aren't satisfied with their workplace - 80 Level Research #gamedev | 0 | |
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161. | Creating sound for nonexistent | 0 | |
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162. | Playing Old Video Games in Modern Days | 0 | |
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163. | 80 Level Round Table: Becoming the Art Director in a Huge Company | 0 | |
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164. | Houdini Banshee 17: Matbased Fracture of Concrete | 0 | |
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165. | Houdini Engine Unity Plugin | 0 | |
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166. | 80 Level 3D Gallery | 0 | | The Gallery
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167. | The World of AR Technology - 80 Level Podcast | 0 | Vlog |
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168. | Advice for Aspiring Artists - 80 Level Podcast Teaser | 0 | Show |
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169. | WoW Inspired Diorama by Thais Del Rey | 0 | | World of WarCraft
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170. | Saga Alayyoubi: Artistic Approach to Realistic 3D Interior Design | 0 | |
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171. | How to Make VFX for Big-Budget Films - 80 Level Podcast Teaser | 0 | Show |
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172. | Artificial Glacier in #UE4 by Evgeniy Vegera | 0 | | The Elder Scrolls V: Skyrim
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173. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 0 | Show |
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174. | MagiMask AR headset | 0 | |
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175. | Abandoned Train by Michael Gerard | 0 | |
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176. | 80 Level Round Table: Elias Software on Adaptive Music & Sounds for Games | 0 | |
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177. | Made for VFX | 0 | |
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178. | Limited Run Games on Selling Physical Game Copies in the 21st Century - 80 Level Round Table | 0 | |
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179. | 80 Level Community Metasites Challenge: Winners Announced! | 0 | |
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180. | Time Travel with VFX - 80 Level Podcast | 0 | Show |
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181. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast | 0 | Show |
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182. | Stylized Sky Island by Stephan Spencer | 0 | |
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183. | Darkest Dungeon early access | 0 | | Darkest Dungeon
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184. | What's It Like Running a Studio in London? Sharkmob Has the Answers - 80 Level Round Table | 0 | |
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185. | The Challenges of Building Mixed Reality Games - 80 Level Podcast | 0 | Show |
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186. | Unite LA 2018: Make your games beautiful with the Visual Effect Graph | 0 | |
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187. | 80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans | 0 | | Farming Simulator 22
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188. | DARKNESS PARADOX - Reveal Teaser | 0 | |
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189. | Attention to detail: linear vs. open world games #thelastofuspart2 #gamedev #deathstranding | 0 | | Death Stranding
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190. | 80LV Round Table Podcast Teaser - Watch full interview on our channel #shorts #podcast #3dart | 0 | Show |
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191. | How to make great indie game? | 0 | |
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192. | The Role of Technical Artists in Game Design - 80 Level Podcast | 0 | Show |
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193. | 80 Level Round Table: Creating XR Experiences with Theia Interactive | 0 | |
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194. | Why Managers Fail? | 0 | |
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195. | Will there be more indie companies? View Conference Notes with Filippo Robino | 0 | |
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196. | 80 Level 3D Gallery | 0 | | The Gallery
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197. | 80 Level Round Table: Caliber | Creating a Third-Person Shooter | 0 | | Caliber
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198. | 80 Level Round Table: The Company Man: Developing and Marketing an Indie Game | 0 | | The Company Man
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199. | Realistic Renders with Unreal Engine - SIGGRAPH 2023 | 0 | |
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200. | 80lv - ROUNDTABLE Episode 2 | 0 | Show |
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