| 101. | Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast | 1 | Show |
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| 102. | Weapon Texturing Parse by RenderDock Studio | 1 | |
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| 103. | Suki and the Shadow Klaw by Feline Arts | 1 | | Ori and the Blind Forest
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| 104. | Game industry layoffs & mental health problems - 80 Level Research #gamedev #mentalhealth #workplace | 1 | |
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| 105. | Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast | 1 | Show |
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| 106. | Gun Animation by RenderDock Studio | 1 | |
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| 107. | 80 Level Round Table: Scott Denton | 1 | |
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| 108. | Gun Modelling with Booleans by RenderDock Studio | 1 | |
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| 109. | ‘Bookworm’ library scene by Vladimir Lepotic | 1 | | Bioshock Infinite
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| 110. | Sound design inside jokes | 0 | |
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| 111. | Making Darkest Dungeon 2 | 0 | | Darkest Dungeon II
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| 112. | Remastering Classic Games | 0 | |
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| 113. | 80 Level Round Table: Zoic Studios: Creating VFX for Movies & Series | 0 | |
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| 114. | New Age of Creative Tools - SIGGRAPH 2023 | 0 | |
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| 115. | Game Development Industry in Crisis? | 0 | |
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| 116. | The Most Lucrative Gamedev Specialization 2023 | 0 | |
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| 117. | From maxed credit cards to self-sufficiency - EmberGen story | 0 | |
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| 118. | How to Make Addictive Mobile Games in Modern Years? - 80 Level Podcast Teaser #shorts #gamedev | 0 | Show |
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| 119. | How to make great indie game? | 0 | |
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| 120. | Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel | 0 | Show |
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| 121. | The Power of Music in Games. Unlocking the Secrets of Sound Design - 80 Level Podcast | 0 | Show |
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| 122. | Techland, the Studio & Tools Behind Dying Light 2 Stay Human - 80 Level Round Table | 0 | | Dying Light 2
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| 123. | Is VR technology successful? | 0 | |
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| 124. | 80 Level Round Table: Minute of Islands | 0 | | Minute of Islands
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| 125. | Made for VFX | 0 | |
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| 126. | 80 Level Round Table #10: 3D Printing | 0 | |
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| 127. | REALTIME RIVER EDITOR: Early Version Video Demo | 0 | |
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| 128. | Tutorials in games? What do you think? | 0 | |
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| 129. | 80 Level Round Table #1: Coronavirus and GameDev | 0 | |
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| 130. | Darkest Dungeon early access | 0 | | Darkest Dungeon
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| 131. | Houdini Banshee 17: Matbased Fracture Full Demo | 0 | |
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| 132. | Will there be more indie companies? View Conference Notes with Filippo Robino | 0 | |
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| 133. | 80 Level Community Metasites Challenge: Kickoff Tutorial | 0 | Tutorial | Kick Off
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| 134. | Gamedev outsource in India | 0 | |
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| 135. | Dreamscaper PreAlpha Trailer | 0 | | Dreamscaper
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| 136. | DARKNESS PARADOX - Reveal Teaser | 0 | |
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| 137. | Houdini Banshee 17: Matbased Fracture of Concrete | 0 | |
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| 138. | What does game development industry really need? | 0 | |
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| 139. | Native Art Meets AR | 0 | |
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| 140. | 3D Video Conferencing AI Tech by NVIDIA - SIGGRAPH 2023 | 0 | |
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| 141. | Why Does Gunplay in Destiny and Halo Feel So Good? | 0 | |
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| 142. | Limited Run Games on Selling Physical Game Copies in the 21st Century - 80 Level Round Table | 0 | |
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| 143. | Why Managers Fail? | 0 | |
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| 144. | 80 Round Table: Alina Ivanchenko On Working As A Character Artist | 0 | |
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| 145. | AMA Session with MY.GAMES and Google: Monetization for mobile games | 0 | |
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| 146. | The Challenges of Building Mixed Reality Games - 80 Level Podcast | 0 | Show |
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| 147. | 80 Level Community Metasites Challenge: Semi-Finalists Announced | 0 | |
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| 148. | What's It Like Running a Studio in London? Sharkmob Has the Answers - 80 Level Round Table | 0 | |
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| 149. | Epitasis Cutscene | 0 | | Epitasis
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| 150. | 80 Level Round Table #8: Aaron Sims Creative | 0 | |
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| 151. | 80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy Dunniway | 0 | |
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| 152. | The truth behind creating YouTube videos | 0 | |
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| 153. | 80 Level Round Table #4: User-Generated Content | 0 | |
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| 154. | 80 Level Round Table: Slava Smirnov and Gleb Sterkin | 0 | |
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| 155. | Creating sound for nonexistent | 0 | |
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| 156. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast | 0 | Show |
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| 157. | How to Make Mobile Games in Modern Years? - 80 Level Podcast | 0 | Show |
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| 158. | 80 Level Community Metasites Challenge: Kickoff Tutorial | 0 | Tutorial | Kick Off
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| 159. | How to learn new gamedev software? | 0 | Tutorial |
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| 160. | The World of AR Technology - 80 Level Podcast | 0 | Vlog |
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| 161. | 80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans | 0 | | Farming Simulator 22
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| 162. | 80 Level Round Table: Becoming the Art Director in a Huge Company | 0 | |
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| 163. | Learning 3D Art with Adobe Substance - SIGGRAPH 2023 | 0 | |
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| 164. | Mind blowing VFX software | 0 | |
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| 165. | Artificial Glacier in #UE4 by Evgeniy Vegera | 0 | | The Elder Scrolls V: Skyrim
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| 166. | 80 Level Round Table: Creating XR Experiences with Theia Interactive | 0 | |
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| 167. | WoW Inspired Diorama by Thais Del Rey | 0 | | World of WarCraft
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| 168. | The Art of Being an Artist in the Age of AI - 80 Level Podcast Teaser | 0 | Show |
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| 169. | 80 Level Round Table: Discussing UE5 With Joe Garth | 0 | Discussion |
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| 170. | What Does Game Producer Do? - 80 Level Round Table | 0 | |
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| 171. | Attention to detail: linear vs. open world games #thelastofuspart2 #gamedev #deathstranding | 0 | | Death Stranding
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| 172. | MagiMask AR headset | 0 | |
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| 173. | Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart | 0 | Show |
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| 174. | World of Warcraft in VFX Software | 0 | |
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| 175. | Animating in Games and Movies - Workshop with Veara Suon | 0 | |
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| 176. | 80 Level 3D Gallery | 0 | | The Gallery
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| 177. | Embrace the cringe for the sake of passion | 0 | |
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| 178. | Yakuza gameplay #gamedesign #gamedev #videogames | 0 | | Yakuza
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| 179. | Time Travel with VFX - 80 Level Podcast | 0 | Show |
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| 180. | 80lv - ROUNDTABLE Episode 2 | 0 | Show |
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| 181. | From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast Teaser #shorts #gamedev | 0 | Show |
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| 182. | Systematic approach to game design #gamedev #videogames | 0 | |
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| 183. | Unite LA 2018: Make your games beautiful with the Visual Effect Graph | 0 | |
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| 184. | 80 Level Community Metasites Challenge | 0 | | Unreal
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| 185. | David Ventura on the Peculiarities of Japanese Gamedev - 80 Level Round Table | 0 | | Backbeat
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| 186. | Is gaming market facing recession? | 0 | |
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| 187. | Filippo Robino on Breaking the Burnout Cycle - View Conference Notes | 0 | |
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| 188. | Does Working in Game Industry Ruin Your Mental Health? - Full interview on 80LV channel | 0 | |
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| 189. | 80 Level Round Table: Arcturus on Volumetric Videos | 0 | |
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| 190. | Perks of working in an outsource company - 80 Level Podcast | 0 | Show |
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| 191. | The biggest open world games #videogames #gamedev #openworld | 0 | |
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| 192. | Playing Old Video Games in Modern Days | 0 | |
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| 193. | Stylized Floating Island "Paradiso Amissum" by Andre Felipe | 0 | |
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| 194. | Growing Demand for VFX Artists in Games - 80 Level Podcast #visualart #gamedev | 0 | Show |
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| 195. | Employees of gamedev studios aren't satisfied with their workplace - 80 Level Research #gamedev | 0 | |
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| 196. | Advice for Aspiring Artists - 80 Level Podcast Teaser | 0 | Show |
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| 197. | From traditional VFX to Unreal | 0 | |
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| 198. | Game Drive: AMA Session with MY.GAMES and Google | 0 | |
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| 199. | 80 Level 3D Gallery | 0 | | The Gallery
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| 200. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 0 | Show |
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