201. | 80 Level Round Table: ÜberStrategist’s COO Gareth Williams on Effective PR for Video Games | 0 | |
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202. | The biggest open world games #videogames #gamedev #openworld | 0 | |
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203. | Filippo Robino on his journey to VFX - View Conference Notes | 0 | |
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204. | Playing Old Video Games in Modern Days | 0 | |
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205. | 80 Level Community Metasites Challenge: Kickoff Tutorial | 0 | Tutorial | Kick Off
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206. | Houdini Banshee 17: Matbased Fracture of Concrete | 0 | |
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207. | Employees of gamedev studios aren't satisfied with their workplace - 80 Level Research #gamedev | 0 | |
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208. | Social media marketing power - EmberGen story | 0 | |
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209. | Advice for Aspiring Artists - 80 Level Podcast Teaser | 0 | Show |
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210. | Learning 3D Art with Adobe Substance - SIGGRAPH 2023 | 0 | |
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211. | 80 Level 3D Gallery | 0 | | The Gallery
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212. | 80 Level Round Table: PreviewLabs - Turning Game Ideas Into Playable Prototypes | 0 | Preview |
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213. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 0 | Show |
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214. | The Art of Being an Artist in the Age of AI - 80 Level Podcast Teaser | 0 | Show |
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215. | How to Make VFX for Big-Budget Films - 80 Level Podcast Teaser | 0 | Show |
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216. | Building a Culture of Trust and Innovation in the Workplace | 0 | |
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217. | 80 Level Round Table: Elias Software on Adaptive Music & Sounds for Games | 0 | |
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218. | Visual Language in Games with Massive Black - 80 Level Podcast #shorts #visualart | 0 | Show |
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219. | Abandoned Train by Michael Gerard | 0 | |
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220. | All about Gamedev Outsourcing - 80 Level Podcast | 0 | Show |
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221. | Stylized Sky Island by Stephan Spencer | 0 | |
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222. | Why Does Gunplay in Destiny and Halo Feel So Good? | 0 | |
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223. | How to make great indie game? | 0 | |
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224. | Filippo Robino on Breaking the Burnout Cycle - View Conference Notes | 0 | |
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225. | Attention to detail: linear vs. open world games #thelastofuspart2 #gamedev #deathstranding | 0 | | Death Stranding
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226. | Software, Innovations, and The Future of Art - SIGGRAPH 2023 | 0 | |
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227. | Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast #shorts #theboys | 0 | Show |
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228. | 80 Level Community Metasites Challenge: Semi-Finalists Announced | 0 | |
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229. | Simon Racioppa on 80 Level Podcast #shorts #theboys | 0 | Show |
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230. | 80 Level 3D Gallery | 0 | | The Gallery
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231. | Who do game studios want to hire? | 0 | |
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232. | From maxed credit cards to self-sufficiency - EmberGen story | 0 | |
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233. | Early adoption barriers for Blender | 0 | |
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234. | The truth behind creating YouTube videos | 0 | |
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235. | The Future in Movies with Perception - 80 Level Round Table | 0 | |
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236. | 80lv - ROUNDTABLE Episode 2 | 0 | Show |
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237. | The phenomena of Sweden’s game industry - 80 Level Podcast Teaser | 0 | Show |
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238. | Is VR technology successful? | 0 | |
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239. | Creating sound for nonexistent | 0 | |
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240. | Postcard Games’ CEO & Artists on Employment, Studio’s Culture, and Careers - 80 Level Round Table | 0 | |
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241. | What does game development industry really need? | 0 | |
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242. | Visual Language in Games with Massive Black - 80 Level Podcast | 0 | Show |
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243. | Tutorials in games? What do you think? | 0 | |
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244. | The World of AR Technology - 80 Level Podcast | 0 | Vlog |
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245. | 80 Level Round Table: iLogos Studios on Competition, Outsourcing & Blockchain in Mobile Gamedev | 0 | Vlog |
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246. | Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel | 0 | Show |
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247. | 80 Level Round Table: Ares Dragonis and THE SHORE | 0 | | The Shore
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248. | 80 Level Community Metasites Challenge: Kickoff Tutorial | 0 | Tutorial | Kick Off
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249. | Artificial Glacier in #UE4 by Evgeniy Vegera | 0 | | The Elder Scrolls V: Skyrim
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250. | 80 Level Round Table: Zoic Studios: Creating VFX for Movies & Series | 0 | |
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251. | 80 Level Round Table #10: 3D Printing | 0 | |
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252. | Rainy Day Scene by Branimira Yordanova | 0 | |
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253. | Native Art Meets AR | 0 | |
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254. | Artstation Masterclasses for Gamedev 2018 | 0 | |
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255. | 80 Round Table: Alina Ivanchenko On Working As A Character Artist | 0 | |
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256. | AMA Session with MY.GAMES and Google: Monetization for mobile games | 0 | |
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257. | 80 Level Round Table #8: Aaron Sims Creative | 0 | |
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258. | 80 Level Round Table #4: User-Generated Content | 0 | |
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259. | How to Make a Spike Tool in Houdini? Procedural Techniques Course - Module Preview | 0 | |
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260. | Procedural Palisade Tool: Houdini + UE. Procedural Techniques Course - Module Preview | 0 | |
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261. | Slots & Daggers | Reveal Trailer | 0 | |
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262. | Goblintown: Really Hard Driving Game | Demo | 0 | |
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263. | Babbling Brook | Trailer | 0 | |
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264. | Bus Flipper: Renovator Simulator | Trailer | 0 | |
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265. | Deep Pixel Melancholy | Teaser | 0 | |
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266. | KINO: How the Winner of Dota 2 Short Film Contest 2025 Was Made | 0 | | Dota 2
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267. | 3D Creature Production: Rigging, Animation, CFX. Course by Nav Singh & 80 Level | 0 | |
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268. | Zlin City: Arch Moderna | Trailer | 0 | |
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269. | Roguebound Pirates | Trailer | 0 | |
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270. | Flipping Is Hard | Teaser | 0 | |
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271. | Become a Bartender in Project Mix, a Cyberpunk Visual Novel | 0 | | VA-11 HALL-A
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272. | Rue Valley | Reveal Trailer | 0 | |
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273. | Course Overview: Procedural Techniques for Game Environment Creation | 0 | |
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274. | Make a Wood Material Generator in Substance. Procedural Techniques Course - Module Preview | 0 | |
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275. | The Explorator | Early Access Trailer | 0 | | Ancient Cities
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276. | PAYDAY 2 Developer Talks the Game's Engine, VR, and Project Baxter | 0 | | Payday 2
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277. | Beachside Carwash: Suds & Sorcery | Trailer | 0 | |
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278. | BEYOND ASTRA | Trailer | 0 | | Beyond Astra
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279. | DEG Mods Founder Discusses Censorship, the Modding Industry, Nostr & Nexus Mods' Acquisition | 0 | |
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280. | Slime Lab | Indie VR Slime Game | 0 | |
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281. | Oblivion Remastered – Horse Speed Exploit | 0 | |
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282. | BLOODKILL: Goreblast Overkill | Gameplay Showcase | 0 | |
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283. | Bioneers | Announcement Trailer | 0 | |
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284. | The Knightling | Pre-Launch Trailer | 0 | |
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285. | Stick It to the Stickman | Trailer | 0 | | Stick It to the Stickman
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286. | Keep Digging | Trailer | 0 | |
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287. | Kick | Trailer | 0 | |
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288. | Tutorial – Building Procgen Maps for a Game in Houdini & Unity | 0 | |
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289. | Loya | Cinematic Trailer | 0 | | RimWorld
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290. | PAGER | Release Trailer | 0 | |
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291. | Eco Volunteer | Trailer | 0 | |
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292. | 3 Months of Work in 3 Minutes – How to Create a Fake Game Trailer | 0 | |
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293. | You Suck At Football | Trailer | 0 | |
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294. | PROJECT MIX Lead Developer Talks VR, Romanceable Characters & Bartending Mechanics | 0 | |
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295. | The Precinct – Release Date Trailer | 0 | |
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296. | ZWAARD | Trailer | 0 | | ZWAARD
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297. | Houdini Made Easy | 0 | |
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298. | Oblivion Remastered – Adoring Fan at Dive Rock (inspired by Bacon_) | 0 | | The Elder Scrolls IV: Oblivion
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299. | Herdling | Trailer | 0 | |
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300. | Procedural Techniques for Game Environment Creation - Digital Art Course by 80 Level & Rosen | 0 | | Phoenix Point
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