007: Quantum of Solace with 3D spatial sound (CMSS-3D HRTF audio)
Use headphones only with any virtual surround features turned off.
To prove what I wrote in my Call of Duty w/ CMSS-3D videos is true, here's some footage of Quantum of Solace (Treyarch's best COD game) with the X-Fi Titanium's native CMSS-3D HRTF. It uses the IW engine and mss32.dll, therefore it can be enabled in ALchemy for true 3D sound. Unfortunately, the spatialization is practically nonexistent due to the truly horrible sound mixing and tinny reverb. The only time you can really hear the binaural audio effect is the fan at the beginning. I don't know why QoS sounds so bad when it's literally just a texture-swap of COD4.
I shouldn't even have to mention the awful job Beenox did porting this to PC. Yes, there is a fix for the low framerate and FOV, but it only works with the cracked version and this is the Coke Zero-sponsored demo. Even then, I get some bad lag even though I can run COD4 at 250FPS.
(Yes, the demo really is that short.)
HRTF grade:
D
Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
CMSS-3D on
MacroFX & ElevationFilter: Auto
ALchemy enabled
Links:
http://satsun.org/audio/
https://steamcommunity.com/app/42680/discussions/0/35222218867276123/
https://community.pcgamingwiki.com/files/file/481-quantum-of-solace-fov-and-fps-unlocker/
https://commons.wikimedia.org/wiki/File:Quantumofsolace-logo.svg
(Credit to Shaddim. Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio
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