Half-Life WON w/ EAX & 3D spatial sound 🎧 (CMSS-3D HRTF audio)

Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=I2fN9EeSQmo



Half-Life
Game:
Half-Life (1998)
Duration: 8:24
1,479 views
18


DON'T WATCH THIS VIDEO, watch Steam MetaAudio version here (better 3D sound):
https://www.youtube.com/watch?v=RgNndtga3zY
And WON DSOAL version here:
https://www.youtube.com/watch?v=9IoisCyl-cw

Here's some rare footage of the original WON version of Half-Life 1 with the X-Fi Titanium's EAX reverb and native CMSS-3D HRTF. The quality of the reverb is so much better than in the Steam version it's depressing. Why the hell did Valve remove this feature? It's not like newer Creative cards don't support ALchemy. Sadly, the quality of the binaural audio is extremely poor. You can barely tell if something is in front of or behind you due to the lack of any real 3D sound positioning. Compared to PhilsComputerLab's A3D demonstration, it's pathetic: https://youtu.be/AAOcdfCN-RU?t=6m48s

HL1 must use an extremely early version of DirectSound3D or something because Blood II has the same exact problem. Bizarrely, 3D sound is the one area that Half-Life: Source excels at over GoldSrc. It uses the same high-quality HRTF as Half-Life 2. I'll have to record HL:S the next time it goes on sale for comparison.

(I apologize for the video quality. 1024x764 windowed was the only way HL1 WON would record with OBS Classic.)

HRTF grade:
D+ (but some distant rear sprite sounds like explosions don't play)

Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
CMSS-3D on
MacroFX & ElevationFilter: Auto
ALchemy enabled (Duration set to 15)
-32bpp launch parameter
Enable EAX: on
High-Quality Sounds: on
default_fov 100

Links:
http://satsun.org/audio/
https://steamcommunity.com/app/70/discussions/0/828934913113943429
http://www.wsgf.org/dr/half-life-non-steam (if you own the retail version and want 1080P resolution)
https://commons.wikimedia.org/wiki/File:Half-Life_2_text_logo.svg
(Credit to Eirik123. Use of this logo falls under fair use laws.)



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Tags:
Half-Life
HL1
EAX
CMSS-3D
HRTF
3D
Sound
Valve
PC
Video
Game
FPS
Sci-Fi
Action
Headphone Virtualization
Virtual Surround
DirectSound3D
mss32.dll
GoldSrc
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava
Half-Life HRTF
Half-Life EAX



Other Statistics

Half-Life Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 22,548 views for Half-Life across 16 videos, with the game making up 1 hour of published video on his channel. This is 1.73% of the total watchable video for Half-Life on I Drink Lava - 3D Game Audio's YouTube channel.