Max Payne 2: The Fall of Max Payne with 3D spatial sound (CMSS-3D HRTF audio)
Use headphones only with any virtual surround features turned off.
While Max Payne 1's sound was a bit flat, the binaural audio in Max Payne 2 is much better. The X-Fi Titanium's native CMSS-3D HRTF adds a lot to the already-amazing sound design of this game. In general, I prefer Max Payne 2 in nearly every single way to the first game, although few would agree with me.
I'm playing this with a number of fixes for modern 64-bit operating systems. Even though this is only the demo version (I don't own MP2 on PC, sadly) the fixes still worked by adding demo to the end of the .exe. This is actually rarer than you think--not even Max Payne 1's demo can be fixed like this!
HRTF grade:
A
Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
CMSS-3D on
MacroFX & ElevationFilter: Auto
ALchemy enabled
Links:
https://community.pcgamingwiki.com/files/file/838-max-payne-series-startup-hang-patch/
https://thirteenag.github.io/wfp#mp2
https://pcgamingwiki.com/wiki/Max_Payne_2:_The_Fall_of_Max_Payne#Audio_settings
https://static.3drealms.com/media/game_logos/logo_maxpayne2_2.png
(Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #maxpayne #maxpayne2
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