Half Life: Blue Shift WON w/ EAX & 3D spatial sound (CMSS-3D HRTF audio)
Use headphones only with any virtual surround features turned off.
Here's some rare footage of the original WON version of Half-Life: Blue Shift with the X-Fi Titanium's EAX reverb and native CMSS-3D HRTF. You'll notice at 0:10 that I demonstrate a glaring flaw in Half-Life 1's 3D sound positioning engine. Using DirectSound3D, certain sprite sounds like sparks and explosions will not play if the player is facing 180° from them.
HRTF grade:
D+ (but some distant rear sprite sounds like explosions don't play)
Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
CMSS-3D on
MacroFX & ElevationFilter: Auto
ALchemy enabled (Duration set to 15)
-32bpp launch parameter (doesn't seem to work with bshift.exe?)
Enable EAX: on
High-Quality Sounds: on
default_fov 100
cl_rollangle 0
Links:
http://satsun.org/audio/
https://steamcommunity.com/app/70/discussions/0/828934913113943429
http://www.wsgf.org/dr/half-life-non-steam (if you own the retail version and want 1080P resolution)
BTW If you get stuck in the elevator sequence in the intro because the scientists keep dying, then switch to software rendering until that part ends.
http://half-life.wikia.com/wiki/File:Blue_Shift_box.jpg
(Credit to Klow. Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #eax #halflife
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