#03: Circuits & Supplies [ Factorio — Noob to Pro ]
Let's Play Factorio — Freeplay (PC)
#03: Circuits & Supplies
The first thing I like to setup for the factory is a circuit production line. Electronic circuits are needed by almost everything as one of the basic intermediate products, along with iron gears, but unlike gears, I will be putting these circuits onto a main bus; I like doing dedicated gear machines for each little branch rather than having them on the bus. It's easy to make this part a fairly compact and scalable line using three copper wire assemblers to every two electronic circuit ones.
Once I have established the expandable circuit line I move on to start making some assembly lines to produce some much needed items: inserters, transport belts/underground belts/splitters, assembly machines, mining drills, repair packs, lights, pipes, and pipe-to-grounds; these are all needed in an ever-expanding quantity to build more infrastructure, and I decide to forego a quick science setup in favor of getting these supplies going. Getting all of them stocking up at once really eats through my iron, so I have to expand the furnace array to it's maximum while I keep adding mining drills to the ore deposit, slowly tearing down the old starting base as it burns to a halt.
Then I begin to create the science branch where all four types of science packs will be made and sent to the labs, but for now I just setup the inputs and outputs of the planned red and green lines (and the eventual blue and purple). I've completed all of the normal red-science tech, and the sooner the research sector is online, the sooner I can begin using our influx of raw materials to begin the next tier of research...
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r_6LsTwfmLJufTeekeM6SZT
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GAME VERSION:
Alpha 0.12.29
MODS USED:
Evolution Factor Indicator (v0.4.12)
Landfill (v2.1.7)
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ABOUT THIS SERIES:
I'm a new player to Factorio, having recently picked it up with the Steam Release of the game. I have completed the campaigns and finished a single freeplay game by launching my first rocket, but beyond that I'm still green. In this series I hope to expand my skills and knowledge of the game as much as possible, exploring all the technologies, and pushing the limits of what I can do in it. Seeing as how Factorio is a pretty slow-paced game, the footage is sped up to 3x normal speed with post-commentary.
ABOUT THE GAME:
Factorio is an early access game that has recently released on Steam, but it has been in development for the past four years by the Wube Software team. This is a game about gathering resources to research technology, craft machines, process materials, and defend your base against angry biters, but this isn't just another survival/crafting game... no no! The name of the game is 'automation', and Factorio is all about finding ways to engineer solutions to your ever expanding horizons. We don't do manual labor here; instead we use our creative problem-solving skills to design a factory to do all the hard work for us.
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