#162 SUPER ADVENTURE ISLAND 2 - FULL PLAYTHROUGH - Beating My SNES Games
Here is of my full playthrough of Super Adventure Island 2 done, as always using original hardware on a Super Nintendo with no cheats or save states!
Follow me on instagram @Cabin_game_fever to join me live or via my reviews and uploads to witness me take down all the games currently in my SNES colleciton, following on from having already beaten all 234 licenced UK releases for the NES. I only use original carts, no cheats & no save states.
REVIEW: (Originally posted on Instagram)
-Lets set the records straight. Beating Adventure Island and to a lesser extent, its sequel on NES, was easily one of the most painful experience the challenge through my way. The gameplay was unforgiving enough but the teeth pullingly unfair reality of the games 'hidden' continue feature and it's ridiculous execution, resulting in the almost inevitable, accidental restart of your game (likely during your endless assualt at world 8), led to Titanic levels of rage from me! Having read the Snes's first 'Super' Adventure Island, was little more than a remake of the same suffering I've already suffered (albeit probably significantly easier version), its acquisition was, how shall we put it?... Never gonna fucking happen!
So painful was my prior experience with the series, that even after reading that the Snes's 2nd encounter was both vastly different and highly original experience, I was still wary.
Eventually however I did finally succumb to curiosity, forking out the rather steep price tag and I have no regrets in saying; 'yes that was worth the investment!'
Doing away with the tired fruit collecting mechanics of the NES Trilogy, this time around the game takes on a bold, open world action RPG aesthetic. The same somewhat unrefined platforming engine drives the gameplay, but all the frustrating aspects of constant time depletion, cheap enemy design, awful continue features and of course Fruit, is replaced by straight forward dungeon style platforming.
The ability to travel between worlds via the overhead map adds a sense of scale to proceedings & the need to continously backtrack to uncover new treasures using newly learnt mechanics certainly makes good use of its size.
The music is also surpringly damn good too!
Its a remarkably easy game, even if losing your one life means game over! Still the addition of a save feature removed most anxiety and few boss stir more than a wimper.
Its far from the perfect game in its genre, but it has done enough to impress me so for anyone looking for a more relaxed and considerably easier, Metrodvania game.. look no further.
CHAPTERS:
00:00 Intro
05:27 Poka-Poka Island
27:50 Collecting Shit
44:36 Hiya-Hiya Island
01:21:44 Boa-Boa Island
01:49:50 Collecting Shit
02:21:36 Puka-Puka Island (1)
02:56:30 Sala-Sala Island (1)
03:15:49 Collecting Shit
03:27:14 Puka-Puka Island return
03:38:30 Sala-Sala Island return
03:55:43 Collecting Shit
04:11:54 Collecting The Spells
04:45:11 Fuwa-Fuwa Island
05:10:43 Final Boss