#167 JOE & MAC: CAVEMAN NINJA - FULL PLAYTHROUGH (Normal) - Beating My SNES Games
Here is of my full playthrough of Joe & Mac done, as always using original hardware on a Super Nintendo with no cheats or save states!
Follow me on instagram @Cabin_game_fever to join me live or via my reviews and uploads to witness me take down all the games currently in my SNES colleciton, following on from having already beaten all 234 licenced UK releases for the NES. I only use original carts, no cheats & no save states.
REVIEW: (Originally posted on Instagram)
-Im just gonna come right out and say it... I dont like this game! I know many love it, That's fine, but it's twice now I've sacrificed a portion of my existence to defeat this game and in truth I'm just disappointed that my first experience with it; what I considered an 8-bit abomination on the NES, wasn't an isolated affair.
Okay so on the Snes it's unfair to call it an abomination, but it would be naive to let good looks totally blind you. Yes the game is an attractive one but the gameplay has taken a high dive off the ugly tree and smashed every branch on the way down!
I don't excuse poor control on the NES but I accept it as an unfortunate reality of sloppy programming accustomed with the system. The Snes however is a different beast and thus doesn't have the same margins for error. Joe n Mac had some fundamental issues in 8-bit, largely down to Elite mapping run to A and jump to B (the opposite of Mario), for PAL verisom anyway, but Elite can't shoulder the blame this time as Data East handled their own games port to the Snes & button mapping isn't the issue. Instead some of the absolute worst jump mechanics I've ever played in 16-bit torment the gameplay. Mercifully tight platforming sections are minimal, however when demanded, expect to lose a bucket load of cheap lives & paitence to this absolute mess, masquerading as legitimate jump mechanics.
Okay rant over... in other news, most other areas of the game are very enjoyable. The weapon selection is fine (tho took me a 2nd playthrough to realise I could switch inventory with SELECT). Enemies & bosses have character and while pretty easy, there's some memorable encounters. The pacing is just about right for a game that has no password.
All this equates to little however when you spend large portions of your time cursing the very existence of every programmer involved whenever required to land a precise jump.
It's such a shame to see a good game destroyed by such horrifying mechanics but alas this is sometimes the case. Needless to say I'm officially done with the franchise!
CHAPTERS:
00:00 STAGE 1
04:08 STAGE 2
06:27 STAGE 3
08:46 STAGE 4
12:39 STAGE 5
13:44 STAGE 6
17:48 STAGE 7
19:59 STAGE 8
25:06 STAGE 9
28:36 STAGE 10
32.35 STAGE 11
37:57 FINAL STAGE
46:42 STAGE 11 (2nd Attempt)
51:01 FINAL STAGE (2nd Attempt)