#641 Ehrgeiz (PS1) Bonus Boss: True Django/?/Red Scorpion playthrough.
A playthrough of the bonus Boss Red Scorpion/?/True Django/whateverthehellyouwannacallthisbosshedoesn'thaveanofficialnameforsomereason in the PS1 port of Ehrgeiz.
For whatever reason, this guy is not hackable in the arcade version of the game. If you try to hack his equivalent character value, you just produce a horrific abomination which has a human character's model stretched over Django's character model, similar to model-swapping in the Smash Bros. series. The last time we saw this kind of anomaly was Mace: The Dark Age, where for some reason the final boss Asmodeus was only hackable in the N64 port of the game.
True Django (as I will call him) is the extremely bizarre bonus boss of the game. He's only seen during the credits, during which the player is required to pick up and assemble both pieces of the Ehrgeiz blade (which is what the title refers to, strangely enough), and then he can be defeated. Here's the thing though, I've never been able to do it. True Django has Django's moveset, except he's also bigger (so his attacks have a larger hitbox to them) and he's also invincible. This means that when he's hacked to play as...well, you get the easiest video I will ever have to record. I'll be blunt when I say that he's a pisspoor boss, and a pisspoor boss idea in general, with a very cryptic and difficult method in order to defeat him. I didn't even realise you could/were supposed to defeat him during my first few playthroughs of the game, given that he's so difficult to keep down and it's such a bizarre, jarring concept. Eggman's bonus boss fight in Sonic The Fighters at least made sense to me; this anomaly of a bonus fight is just a clusterfuck.
Don't go away, as the PS1 port of Ehrgeiz is one of the most thorough ports of an arcade game in existence, adding a ton of exclusive hidden characters. PS1 ports and bonus characters seem to be a bit of a thing, if you couldn't tell by this point.