ADG Episode 10 - System Shock

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Published on ● Video Link: https://www.youtube.com/watch?v=_p_Sri5esF0



System Shock
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Category:
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Duration: 30:53
13,608 views
394


Episode Originally Released: July 24th, 2010

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While System Shock was never all that popular in the days of DOS gaming, it's since developed a cult following of epic proportions. So much so that a number of Shock fans complained about how I didn't use modern mods to add mouse look features (among others) or how I didn't mention where you could go to download "free" copies...

...yeah, I don't get that either. I try to look at these games the way they would've been played. Occasionally I recommend more modern source ports for games, but System Shock is not one of them. I much prefer this game in its fully original state. :)

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Additional Information and Corrections:

* As of late 2015, this game is FINALLY available on GOG! It comes as both the original game and a special version which has been edited to include some additional features such as mouselook and higher rendering resolutions. You can grab it from here for $10: http://www.gog.com/game/system_shock_enhanced_edition/?pp=91dfde1d6e005e422f64a59776234f1f4c80b5e4

* I wonder if anyone will get the "people-wafers" reference? :B

* I neglected to mention why the mouse movement controls were cumbersome. If you watch the mouse cursor you'll notice it has special arrow symbols appear over it depending on where on the screen it is. These symbols indicate that you can move and turn by using the mouse, but these mouse controls are highly unresponsive and difficult to use so it's best to use the keyboard as much as possible. This style of movement was mostly inspired by early 3D RPGs on PCs.

* Other patches I didn't mention include the Staminup which removes your fatigue for awhile so you can run and jump your best, Reflex which slows down time substantially, Sight which lets you see better in the dark, and Genius which supposedly makes the puzzles easier, but I've never understood how it works, if it even does. :P

* While it is possible to keep your regenerations count at 0 just by reloading your game, doing this means having to once again fight any battles which defeated you since your last save.

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Pixelmusement Website: http://www.pixelships.com

ADG on Pixelmusement: http://www.pixelships.com/adg

Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html







Tags:
ancient
dos
games
adg
kris
asick
pixelmusement
system
shock
1st
first
person
looking
glass
studios
origin
systems
1994
edward
diego
shodan



Other Statistics

System Shock Statistics For Pixelmusement

Pixelmusement currently has 22,517 views spread across 3 videos for System Shock. His channel uploaded an hours worth of System Shock videos, making up less than 0.41% of the total overall content on Pixelmusement's YouTube channel.