Assault Android Cactus: Peanut vs. Daily Drive: 18-Feb-2015 (3P solo)

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Assault Android Cactus (PC/Steam)
Early Access Version 150115c (2015 Jan 15)

Daily Drive: Wednesday, February 18, 2015
Peanut run: 3P solo


So, I'm still getting the hang of using Peanut in extremely crowded situations, and what the best strategies for her in those situations might be... And since my 4P solo attempt from this day went pretty badly, I decided to experiment a bit with strategies during this 3P solo run. Anyway, despite all of the experimenting, this turned out to be a pretty fun run (I even used Peanut's "infinite circles" trick once! (5:27)), so I figured I might as well share. =) Especially since I haven't been uploading much from Peanut lately. =p

Anyway, hope you enjoy!


Some notes and possible points of interest:

0:05 3P solo: Daily Drive, 18-Feb-2015
0:37 Mostly using short drills against high-health enemies (jellyfish, red spiders, etc.) in this section.
1:05 Had three red spiders lined up (though one of them died to the magma), so I decided to try a longer drill here.
1:16 First knockdown (rocket dog) (I keep forgetting that the rocket dogs will actually target fallen androids, instead of ignoring them like most of the other enemies do!)
1:30 Second knockdown (mine cannister) (Yep, I timed that drill attack pretty badly. =) )
1:35 Longest chain begins
2:27 The combination of a Level 4 (max power) Magma Welder and Firepower drones is actually pretty effective against high-health enemies, so I'm not using the Drill Lance quite as much in this section. =)
3:00 Layer 5
3:10 Mostly defaulting back to short drilling in this section (lots of walls and obstructions), though I did experiment a bit more with longer drilling, when multiple high-health enemies were lined up.
4:17 Mostly Level 4 Magma Welder + Firepower strategy again.
4:48 Experimented with using lots of Shutdowns in this section. I think Shutdowns may benefit Aubergine more, because she can cluster enemies with the Singularity, but Shutdown + Accelerate seems to work pretty well for Peanut.
5:18 Longest chain ends (1226) due to knockdown (big spike mine)
5:27 Peanut's "infinite circles" trick! =) I did this mostly by accident. But it looks like Peanut can swing around to the far side of the arena fairly quickly by doing using this trick. Going around the outside is probably slower than cutting directly across, but if the arena has lots of walls (making it impossible to cut straight across), it could probably be used as an effective way of getting to a cluster of enemies on the far side. =) Hmm, those white birds moved really quickly to intercept Peanut. They also dragged a couple spike mines along with them, which I wasn't expecting. =p
5:44 Started experimenting a bit with long drilling, since this arena had no obstructions, and had a pretty good number of high-health enemies.
6:37 Used kind of a combination of strategies in this section.
7:23 Layer 10


A couple quick notes about Peanut's "infinite circles" trick:

In some of the circular arenas, if Peanut uses the Drill Lance along the outer wall, she can circle the arena over and over and over again, until her battery eventually runs out. This only works counter-clockwise (the Drill Lance is actually slightly closer to Peanut's right side, so that allows it to more smoothly follow the curve of the wall when the wall is to the right), and it's probably not very practical to use in battle, but it is kind of fun to do. =) If anybody wants to try it out for themselves, here are the (Update 11.0) levels I've found it works on: Oxygen, Revolution, Embryo, Vespula, Justice, Venom, Boss Rush, Infinity Drive, and Daily Drive.


More Peanut videos:
https://www.youtube.com/playlist?list=PLlu6OXit_2afzB19UsUV1NS2HBmbNbB5Y

More Daily Drive videos:
https://www.youtube.com/playlist?list=PLlu6OXit_2af8i4RAvpN1gVr3ULrdG4l5

Update 11.0 (2015 Jan 15) notes:
http://steamcommunity.com/games/250110/announcements/detail/239022879057946490

http://www.assaultandroidcactus.com/
http://store.steampowered.com/app/250110/




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