Castlevania Circle of the Moon Normal Mode Ending - 100% Map Completion, All Cards and Equipment
This footage was gathered by playing the official Gameboy advance cartridge on the Gameboy player through the game cube console. Since the original quality of the included software is not optimal in terms of quality, I decided to employ a homebrew method, using the Game Boy Interface and Swiss. The result is a great picture for both playing and recording. For any who are interested, the details on this implementation were gathered from the “RGB208 : Getting the Best Picture from your Game Boy, GBC, and GBA Games” from the My Life in Gaming channel. In the future, I plan to up the quality of such recordings by purchasing a framemeister upscaler to add to my capturing environment. The Gameboy player will allow me gather footage from Gameboy advance titles for the moment.
During this playthrough, I start the game normally and strive to get 100% of the map completed. I also take the time to gather one of each equip-able item and all of the DSS cards. It turns out this is not too difficult if you are combing the areas for health and heart restores for the battle arena portion of the map. Two gambler bands obtained from the mimic candle, located in the long corridor where you find the skeleton athletes, will also help your drop rate.
The video begins with 99.5% of the map completed and I get the extra half a percent by going through the sealed door to the final area. I showcase both card and equipment collections upon loading the save file. From here, I proceed to a nearby warp room and then warp four times to get to the map position that is closest to the final area. Once in the final area you can obtain a hidden hit point increase by breaking the floor at the bottom of the room. I obtain the hit point increase and then proceed up the room to arrive at Dracula’s first form.
To end the fight quickly, I spam the thunderbird summon spell, Uranus and Thunderbird Card combination. This allows me to remain invincible during the summoning and deals several quick blows at his head. After a couple summons, Dracula will fall and Hugh will enter the room to remove your restrained master and deliver some post battle dialogue. Once they leave the screen, I bring up my inventory and map screen to show the completed map before following Dracula into the light beam.
This brings us to the second, larger form of Dracula, which is located in a weird dimension. As in the last battle, I choose to spam the thunderbird in this battle as well. You just have to wait until Dracula opens the eyeball on his chest and let the summon rip. If you want to avoid damage, you can also lure him into appearing on the bottom of the screen by standing down there. Once he appears immediately jump to the upper platform and utilize the summon. This way you will be out of range of his longer laser beam and poison cloud attacks once your summoning sequence concludes. Once enough damage has been dealt, he will switch his attack pattern again. Wait at the bottom of the screen and position yourself between the two upper platforms in order to avoid landing on them. He will appear to the side flashing. Wait until he is about to dash toward you and execute a single roc feather jump to the top of the screen. This will allow him to pass under you and allow you to return to the bottom of the screen.
Repeat this until he does not immediately reappear. This will signify that he has transformed into a vulnerable, floating eyeball form with regenerating bats that encircle it, occasionally flying off toward your location. Wait at the bottom of the screen until he appears on the screen and perform one summon. This will eat away at the eyeball and protect you from the bats. Only do a single summon and dodge any remaining bats until it vanishes, remaining at the center of the screen. This will position you for another dodging phase. From this point, he will alternate the two phases until the end of the battle.
Once Dracula falls, I let the ending play through and get the magician mode unlocked.
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