(CCPlays) Genesis Alpha One R2 (4 of ?): New Weapon, Spore Eradication,
In this episode of GAO R2 (Run 2), we discuss weapons, spore infestations, getting max air out of the greenhouses, and more.
GREENHOUSE EFFICIENCY: The greenhouse needs at least one, if not two attendants for max efficiency or there is a chance the plant may behave sub-optimally.
SPORE ERADICATION: Isolate EACH module that is in danger of infestation with barriers, and guard each section with turrets to prevent critters from getting through. You do need to perform sweeps yourself unless you have obtained blueprints for the small combat robot, and even that can be difficult to use properly due to a lack of documentation.
PRIORITIES: You can not launch an away mission if you have an intruder alert onboard. Deal with intruders (critters) first.
DEEP FOLIAGE FIGHT: Use turrets if you have to wait around deep foliage while on an away mission. You may lose the turret but it's better than losing your avatar.
MINIMIZE AWAY TIME: When you are not grabbing artifacts, help your crew out by mining, shooting enemies, and so on. The faster they're done, the faster you can get off the planet. Leave the turrets behind if you must.
FARMING ENEMIES FOR STUFF: On the other hand, if you are certain you can handle the enemies that beam in, consider setting up a fort of barriers and turrets and just keep killing them to "farm" them for biomatter, DNA, ability, and tech fragments. Remember, plenty of reloads back in the shuttle, and biomatter to heal yourself.
WEAPON SELECTION: Your crew should carry different weapons, and so should you, lest you run into tough enemies immune to certain weapons. Some enemies are invulnerable or resistant to ballistic weapons, for example. Some for numerous small targets, some for heavier targets.
We have now 20 clones but we will keep going to demonstrate how to tackle the tougher sectors.
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