Create ELDEN RING in Unity ► EP. 24 WEAPON ITEM BASED ACTIONS (Pt. 2)
In this video we create functionality to play weapon actions via server/client RPCS, allowing you to play an action that is synced across the server. We do this by creating a database for our actions, we then use this database to fetch an action using its action ID.
We finish by creating a "Light Attack" action, that we use to verify the functionality is working as intended.
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