DFFOO [JP][Act 3 Final Ch Part 2] Cod's 80% HP vaporization w/ Enna/Kain and Chaos BT finish (2FR)

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Felt a bit unsatisfied trying to bring Enna Kros only to push to a threshold yesterday, so I tried to use her directly this time. Suffice to say her performance befits a certain cutscene happened after this fight.

Feels like my brain has been fried figuring how to manipulate the turn order for this with the few units I bundled with Enna Kros but hey, at least this is possible.

For your reference, Enna Kros here has 20 FE and UW+3 with HA+3.
Don't have UW+5 myself, so there are definitely more spectacular fireworks you can find elsewhere.

00:00 Battle commences
08:23 Enna Kros FR
13:37 2nd Prep
19:48 Chaos FR

The basic principle is simple. Bring down CoD's HP as close to 30% as possible so I don't have to deal with the 2nd time the first set of tentacles are spawn, since they resist melee attack. Were they still there then Jack G's -BRV won't work, since he cannot deal actual BRV dmg.

The execution is, however, a brain cell killing process.
Since Hope didn't want to give me his FR, I have no quick way of building a speedy process of providing a high FR% on the go for Enna Kros. With my poor man's gear, I will have to resort to using Kain BT (Additional dmg and AOE clear for the 2nd of tentacle adds, also skipping turns so only Enna/Sherlotta's turn remain) + Sherlotta BT/Cait LDCA (these two ensures Enna hit max HP cap with the last 4 hits) with Enna Kros FR.

For these reasons, I will have to forgo one enchant CA for her FR. So the 5/6 cast was set with Enna Kros, Kain, Sherlotta, Lunafreya and Jack Garland. I picked hope for the last slot such that I can survive CoD's attack with minimal human resources.

Pulling this off has 3 major difficulties:
1. Managing turn order
This is pretty much the ultimate practice for turn manipulation, especially with instant turn rates vs CoD's FG auto-delay. When to delay yourself and when to stay put is key to managing CoD's FG and your FR timing, as you don't want to be pushed too further away. Use CAs/AAs/instant turn rate abilities with 2 characters next to each other to stay put and prep. Then let go of one of them so you can slowly deplete their FT. Having 3 of them stuck together when CoD FT begins can be a headache since letting some characters' turn go would still result in auto-delay at this point.
There are A LOT OF hesitation and calculation in this run that I would not be surprised I spent more than 10% just thinking about how to proceed.

2. Switching positions and buffing characters
Since Lunafreya is involved and the turn order management is quite demanding, the position of the characters and switch timings are very tight as well.
For example, I would have to put on Hope's protections on the active characters, Rydia's dodge on both Sherlotta/Enna so that they don't get delayed as CoD's FT depletes and make sure when Enna pushed for the 79% threshold, she dodges the confusion debuff. With Kain gone up in the air, repositioning and switching characters become even more restricted since you have only two space left.
I put a Cid Raines CA on Luna so that I have two chances of shuffling character's turn order and have a chance of switching people out.

3. Ensuring Enna can murder 70%+ of CoD's HP
Figuring out how to DPS with Enna inside her FR was a piece of work too. Basically you want her to horde as many turns (8 in this case) as possible. Since she fulfils her own conditions, I can forgo one CA for Cait Sith LDCA on Sherlotta to ensure she hits max HP dmg during the second phase of her FR when Lunafreya buff her with another set of swiftness.

Note that I use Cait Sith LDCA inside of the FR phase because I tried to push the button early when CoD was still delaying, the subsequent Sherlotta turn immediately depleted the CA duration by 1. So when Sherlotta gets to move once, the LDCA dropped for the most important DPS phase.

The first of her LD must push CoD's HP below 79%, so the 2nd set of tentacles would come out and you can nuke them with her EX. In this case I let her accumulated just enough for the EX, so I don't have to rely on RNG refill. Usually she can hit above 20m and wipe them, but in case that wasn't enough, Kain should be able to finish them off. Again killing the tentacles in one turn is imperative, since they prevent CoD's HP from going below 59%.

If all of the above goes smoothly, two more LDs should put CoD below 30%. I had a failed run that pushed CoD to 25%, but then I got greedy and tried to use Jack G FR during the additional 100% HP dmg reduction phase when CoD FG was above 60%.
So this time I played safe and just push the FR button only when CoD's FG's below 60%.

I think I am going to rest now so my brain stays intact. It was a real challenge trying to pull this off with this setup. I was also worried that Bluestacks was just gonna crash in midst of all this since it had been running for some time. If I ever find a Iroha BT friend, maybe I will try it with Jack G, but so far I have seen none on my list lol.




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Tags:
Enna Kros
Kain
Jack Garland
Chaos
Hope
Lunafreya
Sherlotta