[DFFOO JP][Auron LD][Boss Rush 6 Very Hard+]Let the boss kill themselves
With Lufenia+ being a thing now, boss rush 6 comes with a very hard+ mode which limits each party's action count to 30 (instead of 50). This one requires 3 PT- to perfect. Since the main focus is the weird looking shark's white aura mechanic (i.e. jumping right after player's turn like Keiss S2) and Auron's LD having a FFX sentinel + counter mechanic, it gave hints to abusing off-turn damage and counter damage. Overall quite a straight forward and intuitive Lufenia. I believe the brave reduction this time is around 70-80% most of the time, so it seems less oppressive to compensate for the fact that this is 30 turn Boss Rush event.
Boss 1: Vayne + Auron + Beatrix
As prefaced, this boss puts on a white aura that can not be dispelled in anyway after 80% and will jump turn right behind you after you take an action (including calls). I haven't test this but based on past experience with arbitrary instant turn mechanics in the Vayne block Lufenias, maybe Aphamu LD would guarantee you to have a turn before them.
Since they will keep jumping turns, the only way you can have consecutive turns would be during bursts and summons. The 80%-100% works as a prep phase for you to dump every debuff that you can, after that you pretty much put yourself in a winter coma, let your off-turn damage counters and damage dealers work their magic and watch the boss kill themselves.
Boss does put on a debuff that makes you take increased BRV damage and lock you out of BRV batteries thought, so you may want to cleanse it with buffs, 6 framed buffs or use debuff prevention. I sometimes use Beatrix S1 to overwrite the debuff if the boss is not having "ALL".
Vayne solo burst buffs the entire party, and burst them down as debuffs wear off as they continue to take turns. I was hoping for his burst effect to follow-up with Auron's counterattack breaking the sharks, but to my slight disappointment this does not work.
Both Beatrix and Auron ignoring defence deals crazy amount of damage as they take more turns. My Auron has basic HA, no arts and he is doing around 90k-11k+ (cap). I used Aphmau S1 call to fill Vayne's last frame buff slot so he would receive all Beatrix's counter battery.
Boss 2: Ace + Garnet + Exdeath
The steam counts have returned but with Exdeath + Ace LD trap + Vanille their defence is completely shattered by 200%+ (though Exdeath himself does not care). Together with Garnet imperil and enchant and Ace BT, the entire party practically caps on everything.
The counts are pretty much neutered by Exdeath's debuffs. There was barely any danger and I even broke them "wrongly" to let them take more turns so they get sucked by the void more.
This party all does off-turn damage. Depending on the state of Garnet, the party averages on 260k - 380k per turn when all pieces are set. The only problem with this party is there are too many debuffs (around 10). Since Garnet's imperil is not framed and the orb requires it, the timing of putting it on and rinsing if off and the order of debuffing is very important. I let Vanille's beefy generic debuff get rinsed off first after a few turns, then when the follow-ups have puhsed the orb to a safer position they are pushed off. By the time Exdeath effect or Ace traps expired, the imperils are back on to deal with the orb. Most of the time though the party was still dealing cap damage without the enchantments.
Boss 3: Lann & Reynn + Y'shtola + Cid Raines
Pretty much the only team that does not rely on off-turn damage this time. I honestly don't know what the boss do, since the first two waves gave me a big head start this was pretty much the victory lap. Cid was completely overkill in this one, and I could have gone for triple burst with Garland but I haven't played with Cid for some time already, so I put him here with Fujin call as an pseudo aura bot that turn manipulates. Fujin wind enchants and imperil with some stat buffs, synergize with the Twins BT and Y'shtola to enhance Cait Sith Call. Boss pretty much nuked.
Quite enjoyed this one. The 30 turn limit seems impossible at first, but it has enough hints to be a very intuitive one to crack. I felt like my previous run was more 200 IQ and executed better, but the turns elapsed said no.
Still a bumper Vayne would not follow-up on counters breaking the enemy tho. Still I am very glad that I got Auron's EX and LD from tickets and I look forward to Jecht Burst, if I can get my hands on it lol.