Doom BFG Edition w/ 3D spatial sound in Classic RBDoom3 BFG 🎧 (OpenAL Soft HRTF audio)

Subscribers:
2,140
Published on ● Video Link: https://www.youtube.com/watch?v=5PBoIjS9sYo



Doom 3
Game:
Doom 3 (2004)
Duration: 10:14
381 views
3


Use headphones only with any virtual surround features turned off. Best HRTF effect at 1:24.

https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/classic-rbdoom3bfg-1112
This is Ultimate Doom with OpenAL Soft HRTF in RBDoom3BFG Classic using Per Kristian's Hi-Def soundpack. It might seem redundant to cover the quarter-assed ports of Doom 1 & 2 from the BFG Edition, but there is a notable reason why I did it. You see, RBDoom3BFG Classic actually has much more accurate 3D positional audio than GZDoom does. Is it worth the 35FPS limit, badly-randomized pitches, censorship, and lack of any QoL port features like freelook and truecolor rendering? Well no, but it's still an interesting thing to document. Honestly, the improved binaural accuracy is moot considering vanilla sound channel and rolloff limitations. Also, setting music volume to zero causes weird static noise which is actually the Doom 3 menu theme playing at extremely low volume.

Whereas I consider "Halls of the Damned" one of the top 5 best levels from Doom 1, Petersen's "Mt. Erebus" would actually be one of the top 5 worst levels were it not for Episode 4. It's hideous, it has poor gameplay, and it requires a secret (4:32) just to beat it. It's actually funny how much American McGee fixed it for the console ports. Not only did he integrate the useless wooden building (6:12) into the main progression, but he also misaligned the secret door's texture as much as possible. He even went as far as changing the blood floor in the normal exit (9:07) to nukage just for extra contrast!


HRTF grade:
A-

Settings:
Windows Control Panel: Stereo
set com_skipIntroVideos "1"
set com_allowconsole "1"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear

Links:
http://www.perkristian.net/game_doom-sfx.shtml
http://openal-soft.org/
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)

Credits:
https://upload.wikimedia.org/wikipedia/de/7/7b/Doom-logo.gif
https://images.launchbox-app.com/d393534a-275f-4e90-8fc8-67ed62c4399e.png
(Logo copyrighted by id Software. Use of this logo falls under fair use laws for non-profit usage.)



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Tags:
Doom
Doom 3: BFG Edition
Classic RBDoom3 BFG
Doom HRTF
Mt. Erebus
E3M6
Sandy Petersen
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava



Other Statistics

Doom 3 Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 9,432 views for Doom 3 across 7 videos, with the game making up 1 hour of published video on his channel. This is 1.20% of the total watchable video for Doom 3 on I Drink Lava - 3D Game Audio's YouTube channel.