DSOAL: Broken ambient sounds in Mass Effect 1 with EAX on.
This is a bugtest video for kcat showing a bad glitch in Mass Effect with DSOAL. While EAX in Mass Effect will function properly in most cases with boost=-6 enforced in alsoft.ini, certain ambient sounds break and play at full volume at all times. This does not happen with OpenAL Soft by itself, only with DSOAL. It seems to be a similar problem as what happens in IDTech 4 engine games.
Settings:
Windows Control Panel: Stereo
MaxChannels=128 (any higher resets it down to 60)
TotalAvailableChannels=128
DeviceName=OpenAL Soft
UseEffectsProcessing=True
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #masseffect #bioware
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