Doom 3 w/ EAX & 3D spatial sound in Dhewm3 🎧 (OpenAL Soft HRTF audio)
Use headphones only with any virtual surround features turned off. Best HRTF effect at 5:05.
At long last, here is Doom 3 with OpenAL Soft's HRTF (IRC_1037 tables). I did the video comparing all the different HRTFs available for Doom 3 when I first started this channel, but now it's time for the real deal. This footage was recorded in Dhewm3, a source port that has better stability on modern systems and re-enables EAX reverb effects. Well, in theory. Watch until the end, please.
(https://techreport.com/news/7113/creative-patents-carmack-reverse)
The story of Doom 3 and OpenAL is a bit of a sad one featuring the soundcard company everyone loves to hate. Back when John Carmack was developing IDTech 4, he discovered a method for using zfail to create the engine's signature shadow renderer. He first learned of a similar method from NVIDIA's Sim Dietrich at a Creative developer's forum. Only problem is, Creative filed a patent on the zfail technique. That's right, they filed a patent...on the technique known as "Carmack's Reverse".
The only way John Carmack could legally use his own rendering trick in Doom 3 was to make an agreement with Creative to use EAX4 in Doom 3. A later update added in an optional OpenAL API that was poorly-implemented with half-assed reverb and several bad visual glitches (https://www.youtube.com/watch?v=9EqCWZJsgf8). Things only got worse down the line as John Carmack was forced to remove stencil shadows from the release of Doom 3's source code. At least with DMX, Carmack could release the Linux code for IDTech 1.
Is it any wonder why Creative is one of the most hated companies in the gaming industry with shit like this and the Aureal/Sensaura buyouts? People, please don't buy any Creative products in the future. They're still at it, selling overpriced soundcards with inferior quality to similarly-priced DACs and hyping up a "Super X-Fi" that's nothing more than a shitty headset with reverb and virtual surround sound. The Super X-Fi which by the way, takes up to 10 weeks to ship and offers no refunds or returns. Yeah, smells kind of fishy, doesn't it?
HRTF grade:
A-
Settings:
Windows Control Panel: Stereo
seta g_fov "100"
image_anisotropy 16
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_walkbob "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
boost=-12 (you need this for hardware-accurate reverb levels)
Links:
https://dhewm3.org/
http://openal-soft.org/
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)
https://us.sxfi.com/
(seriously, this has to be the most overblown bullshit corporate website I've seen in my life)
https://hardforum.com/threads/anyone-get-a-creative-super-x-fi-yet.1973341/
Credits:
https://vignette.wikia.nocookie.net/logopedia/images/e/eb/Doom_3.jpg/revision/latest?cb=20140305204823
(Logo copyrighted by id Software. Use of this logo falls under fair use laws for non-profit usage.)
#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #doom #doom3 #DOOM25
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I Drink Lava - 3D Game Audio presently has 9,432 views for Doom 3 across 7 videos, with the game making up 1 hour of published video on his channel. This is 1.20% of the total watchable video for Doom 3 on I Drink Lava - 3D Game Audio's YouTube channel.