Deadhunt: Охотник на нежить w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Subscribers:
2,140
Published on ● Video Link: https://www.youtube.com/watch?v=4gibeZGfLrQ



The Spatials
Game:
Duration: 4:14
186 views
3


Use headphones only with any virtual surround features turned off. Best HRTF effect at 1:30.

Okay, I know I said I'd be coming back on Feburary 15th, but I felt like I had to share this with you early because I thought it was hilarious. This is Deadhunt with OpenAL Soft's HRTF. I stumbled across this game on the Internet Archive and I thought it looked like a shitty shovelware game. It was, of course, but to my surprise it natively supported OpenAL. I figured I'd try it out since I saw no harm and it actually worked! The 3D positional accuracy isn't anything to write home about, but you can still tell enemies are behind you with ease unlike in the Doom 2016 virtual surround video.

This has to be one of the worst FPS games I have ever played. Deadhunt makes Rat Hunter look like The Deer Hunter. Yeah, you read that correctly. It so obviously wanted to be Serious Sam or Painkiller, but it completely fails to grasp what made those games so good. Enemies can outrun you and overwhelm you quickly, but you can't even kill them quick enough to get some breathing room because you constantly have to stop and reload. It feels like it wants to be a wave-based shooter, but enemy waves spawn long before you can finish killing the previous one. Your only hope of salvation are the power-ups which are completely RNG-based. I spent 18 minutes attempting to beat this mission because it was one of the few in the demo I could actually beat, but it turns out my practice run just a fluke.

Oh, and you gotta love how the "+250 points" power-ups are in English but the +500 and +1000 ones reveal the true country of origin this crap was made in.


HRTF grade:
C+

Settings:
Windows Control Panel: Stereo
VerticalRetraceSync=1 (it wouldn't be Russian without an uncapped FPS that can burn out your GPU)
BackBufferWidth=1920
BackBufferHeight=1080
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear

Links:
https://store.steampowered.com/app/435250/Deadhunt/
http://openal-soft.org/
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)



#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #eurojank #worstgameever #kusoge
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Tags:
Deadhunt
Deadhunt: Охотник на нежить
Deadhunt OpenAL
Deadhunt HRTF
Deadhunt gameplay
Shovelware
Eurojank
Worst Game Ever
Worst FPS Game Ever
2005
REL Games
Akella
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
OpenAL
DSOAL
I Drink Lava



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I Drink Lava - 3D Game Audio presently has 15,022 views for The Spatials across 29 videos, with the game making up 6 hours of published video on his channel. This is 5.50% of the total watchable video for The Spatials on I Drink Lava - 3D Game Audio's YouTube channel.