Doom 3: The Lost Mission w/ 3D spatial sound in Classic RBDoom 3 🎧 (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=FwSm7P2EIBM



Doom 3
Game:
Doom 3 (2004)
Duration: 18:35
310 views
2


Use headphones only with any virtual surround features turned off. Best HRTF effect at 0:00.

https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads
Up next is "The Lost Mission" expansion for Doom 3: BFG Edition with OpenAL Soft's HRTF. Yes, believe it or not, a new BFG Edition source port that replaces XAudio2 has come out in the time since I released the big HRTF comparison video. Surprisingly enough, the 3D positional audio in this port is much more accurate than vanilla Doom 3's OpenAL implementation. It's still not A+ perfection like Quake 4, though. What's interesting to note is that Nerve didn't bother defining any reverb zones for The Lost Mission even though this source port restores EAX in the other two campaigns.

The Lost Mission has to be the single laziest id product since the Spear of Destiny mission packs. Not only were large portions of the level designs recycled from Doom 3 (https://imgur.com/a/7OtEo), but the gameplay is beyond mind-numbing. At least there was some tension in Doom 3 & RoE when your health ran low on Veteran. By the third level of TLM, you already have an SSG with over 200 rounds and an MG with 660 rounds. The "fixes" Nerve Software made to Doom 3 don't help, either. When you can sprint faster than in STV: Elite Forces (pm_runspeed "275"), dodging enemies is trivial. The Lost Mission would be boring even if every single enemy was a Hell Knight or Mancubus.

Over 6 years later, The Lost Mission serves as a painful reminder of the time when the release of a cover-based Doom 4 with regenerating health was a terrifying possibility. Thank God for Marty Stratton.


HRTF grade:
A

Settings:
Windows Control Panel: Stereo
seta g_fov "115.63" (yes, BFG Edition is so bad that it doesn't calculate aspect ratio scaling)
image_anisotropy 16
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_walkbob "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
boost=-12 (required for hardware-accurate reverb levels)

Links:
https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/roe-addon
(You'll need this to restore EAX support in Doom 3 BFG Edition)
http://openal-soft.org/
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)

Credits:
https://vignette.wikia.nocookie.net/logopedia/images/e/eb/Doom_3.jpg/revision/latest?cb=20140305204823
https://images.launchbox-app.com/d393534a-275f-4e90-8fc8-67ed62c4399e.png
(Logo copyrighted by id Software. Use of this logo falls under fair use laws for non-profit usage.)



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Tags:
Doom 3 BFG Edition
Doom 3: The Lost Mission
Classic RBDoom 3 BFG Edition
Doom 3 OpenAL
Doom 3 HRTF
Doom HRTF
2012
Nerve Software
id Software
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava



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Doom 3 Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 9,432 views for Doom 3 across 7 videos, with the game making up 1 hour of published video on his channel. This is 1.20% of the total watchable video for Doom 3 on I Drink Lava - 3D Game Audio's YouTube channel.