Doom 2016 with virtual surround sound 🎧 (CMSS-3D Headphone)

Subscribers:
2,029
Published on ● Video Link: https://www.youtube.com/watch?v=nPX3m2UOlGA



Doom
Game:
Doom (2016)
Duration: 19:32
1,573 views
18


Use headphones only with any virtual surround features turned off. Best HRTF effect at 0:19.

Well, I said I owed you guys footage of Doom 2016 with CMSS-3D virtual surround didn't I? Here's the deal: OBS Studio will NOT record Vulkan in fullscreen, but it will in Windowed Mode. Weird, but I'll accept it. I still couldn't manage 60FPS, unfortunately. In fact, I think it dips below 30FPS in the final fight! There's also frequent audio skips when the action gets too intense (i.e. Berserk powerup) which is entirely the fault of my potato CPU. If you hit the Dislike button on this video, I'll forgive you.

In any case, Doom 2016 is a really disappointing look into the typical modern game's audio. This game is NOT optimized for headphones at all. Move the crosshair more than a few inches from an enemy and their sounds will only play in one ear. It's very noticable with the Unwilling since they're like 5 times louder than every other enemy. Because Doom 2016 uses Wwise (a closed-source proprietary API) there's no way to hack HRTF in like with OpenAL, DirectSound3D, or XAudio2 + X3DAudio games. Your only option for decent audio without a surround setup is to use virtual surround like CMSS-3D on the X-Fi Titanium.

Unfortunately, CMSS-3D sucks in this game. It helps make the stereo wider for less ear fatigue, but it makes the sound quality tinny as usual. Worse, there is almost no difference between the front and rear audio except for a bug which causes rear sounds to sometimes have heavy reverb for no reason. It's noticeable around 3:10. Oh well...still better than Quake Champion's HRTF.


HRTF grade:
D

Settings:
Windows Control Panel: 7.1 speakers
Creative Audio Panel: Headphones
In-game setting: 7.1 speakers
CMSS-3D on
MacroFX & ElevationFilter: Off
Field of Vision: 115 (don't believe the 130FOV lies, Doom 2016 uses absolute HFOV value)

Credits:
https://commons.wikimedia.org/wiki/File:Doom_%E2%80%93_Game%E2%80%99s_logo.svg
(Credit to Viciarg. Logo copyrighted by id Software. Use of this logo falls under fair use laws for non-profit usage.)



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Tags:
Doom 2016
Doom HRTF
Doom (2016)
Doom CMSS-3D
CMSS-3D
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava



Other Statistics

Doom Statistics For I Drink Lava - 3D Game Audio

Currently, I Drink Lava - 3D Game Audio has 8,860 views for Doom across 3 videos. The game makes up 1 hour of published video on his channel, roughly 1.09% of Doom content that I Drink Lava - 3D Game Audio has uploaded to YouTube.