DOOM [Gameplay #9] - Nexus of Nightmares
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Published on ● Video Link: https://www.youtube.com/watch?v=W3S4uIvWIQA
One possible sign that DOOM has been in development for a long time is that the large maps in which you're searching for keycards to proceed (not unlike the original Doom) suddenly give way to later levels which are more spatially compressed and focused even when there are plenty of doors to unlock by completing various challenges. There are still plenty of secrets to find, of course, but how to progress through the map at all is (thankfully, in my opinon) no longer part of the challenge.
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