(Doom II) YUM: Maps 01 to 08 (UV-Max Speedrun)

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Published on ● Video Link: https://www.youtube.com/watch?v=-NM3kcbOFy4



Duration: 12:21
153 views
7


Runner: D0M0
IWAD: Doom2.wad
PWAD: YUM.wad
Category: UV-Max
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Complevel 21 (MBF21 Compatible)

TIMESTAMPS
0:00 - Intro
0:06 - Map 01 - Spider Shuffle (UV-Max in 29.03)
1:01 - Map 02 - Spider Sniper (UV-Max in 43.91)
2:23 - Map 03 - Fat Boy Foxtrot (UV-Max in 1:07.66)
3:59 - Map 04 - Archvile March (UV-Max in 50.66)
5:30 - Map 05 - Rocket Launcher Rock (UV-Max in 35.20)
6:31 - Map 06 - Rhythm of the Rockets (UV-Max in 47.66)
8:01 - Map 07 - Dead Simple Dance (UV-Max in 26.29)
8:58 - Map 08 - Four Corners of Concern (UV-Max in 1:18.57)
11:00 - Outro

𝐌𝐀𝐏 𝟎𝟏:
Date: 2023-04-13
Map: 01 (Spider Shuffle)
Time: 0:29.03

Didn't take too long, roughly about 20 minutes. The main strategy to speedrunning this map is really to try and get a run where RNG favours you. The arachnotrons will not attack you if you're extremely lucky meaning you can get an easy sub 30 seconds. It sets the whole tone for what YUM is all about, however it's a lot easier than the other maps if you're speedrunning it that is.

𝐌𝐀𝐏 𝟎𝟐:
Date: 2023-04-14
Map: 02 (Spider Sniper)
Time: 0:43.91

Focus on the revenants first and then the arachnotrons. Meowgi made it so the sniper enemies (except the hell knights for some odd reason) do not infight with other enemies. This makes the maps a lot harder since you can't rely on infighting to do you any good. Instead, just take it one at a time, try and avoid being cornered or hit by the mancubi projectiles (they really hurt). If you follow these steps in a quick manner, I guarantee you 50 seconds is nearly almost achievable.

𝐌𝐀𝐏 𝟎𝟑:
Date: 2023-04-18
Map: 03 (Fat Boy Foxtrot)
Time: 1:07.66

This map is in my opinion the second hardest map after review. If the mancubi are relentless, you're most likely going to lose your run very quickly. Dodging them from each corner can be a real pain but it is manageable with great precision. In this case, you want them to not fire all at once, that way it makes moving from one side to the other easier. Try and wear down the arch viles before focusing on anything else. It's a lot nicer taking down the mancubi without having to take cover from the zaps.

𝐌𝐀𝐏 𝟎𝟒:
Date: 2023-04-17
Map: 04 (Archvile March)
Time: 0:50.66

If you couldn't already tell, this was my most disappointing demo out of the 8 maps. No matter what strategy I tried, I couldn't achieve anything under 50 seconds. From what I can think of though, chip down the viles constantly with the shotgun, since it saves time. Don't worry about taking complete cover unless you're nearly surrounded by them.
I'm sorry I couldn't get a good time on this map.

𝐌𝐀𝐏 𝟎𝟓:
Date: 2023-04-15
Map: 05 (Rocket Launcher Rock)
Time: 0:35.20

This went a lot better than the previous one! Focus on the pain elementals first, lost souls are a pain to deal with in these tight arenas. Then I personally would make sure the revenants are gone next asap. You can ideally choose afterwards since it doesn't matter too much. I was just too insecure about high damage rockets and losing my runs so I felt like it was a safer option.

𝐌𝐀𝐏 𝟎𝟔:
Date: 2023-04-16
Map: 06 (The Rhythm of the Rockets)
Time: 0:47.66

Fun fact, I got this originally in about 3 attempts, but completely forgot that I needed to trigger a secret in order for it to count as a max. That's just how my brain operates sometimes. I would first take out the two cyberdemons, since their rockets would most likely have killed everything by that point. The cacos and hell knights that snipe you are easy to deal with. Just make sure to remember the sequence of switches you need to shoot afterwards if you want that secret.

𝐌𝐀𝐏 𝟎𝟕:
Date: 2023-04-14
Map: 07 (Dead Simple Dance)
Time: 0:26.29

This was surprisingly easy to do. I kinda just didn't have a strategy to this map and killed everything in random order. The only thing I had to take note of was when the arch vile came close. This is a straight forward map, you'll have no trouble.

𝐌𝐀𝐏 𝟎𝟖:
Date: 2023-04-16
Map: 08 (Four Corners of Concern)
Time: 1:18.57

By far the hardest map so far! 500 attempts!
So many deaths happened due to unfortunate zaps by archviles, as well as all the rockets and projectiles flying at you. The fact you have to rocket down a 4000 Health Cyberdemon really gets the adrenaline going. Not only that but once you're done, you have to do some compulsory platforming. It's not too hard yet somehow I suffered the exact same fate Brendondle did with it. It legitimately broke me afterwards.

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/yum
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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