(Doom II) Crumpets: Map 04 - Bocuma (UV-Max Speedrun in 2:41)

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Published on ● Video Link: https://www.youtube.com/watch?v=BEIxtUTks90



Duration: 3:35
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Runner: D0M0
Date: 2023-05-06
IWAD: Doom2.wad
PWAD: crumpets.wad
Category: UV-Max
Map: 04 (Bocuma)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 2:41.03
Complevel 9 (Boom Compatible)

I kinda have no idea how I struggled so much with this one compared to the others so far. The run overall is very mediocre but I wasn't exactly feeling up to it at that point.

The start was annoying in my opinion. The initial horde you skip can be really temperamental, especially with the revenants and lost souls. They like to block your path and absolutely demolish your health. I moved slightly to the right in order to trick their AI into the chase state. That way they'll follow me onto that direction so I can strafe around and hit the switch. You wanna escape from that ambush as soon as possible, it's a complete mosh-pit of enemies and you're unlikely to survive.

The next bit was much more annoying, and that was the platforming. There have been countless attempts, where I fail the platforming and ultimately end the run there. The platform you have to land on is so think you can very easily bounce off of it. Not only that but the monsters can block you from getting across if you leave it too late (or if you're just unlucky).

Then there's the rocket launcher part. It's not too hard but it can get overwhelming if you haven't taken care of all the shotgunners. You don't get spared much health in the map so be cautious on attacking. The two revenants up on the hill refuse to infight about 60% of the time and so you have to reserve about 1 or 2 rockets to clean them up. Then there's the switch to get the goodies (the armour and cell pack). If you get stuck, it can be seriously annoying, just prepare to restart your run in case of that happening. The time frame I believe is only 5 seconds and you're basically having to run across the map to get the items. I'd hope that i'm right in saying that it's impossible to get those items if you're not strafe-running up the hill. SR40 practice is recommended before attempting this uv-max

Then comes in my opinion, the scariest bit of the map. Is it the hardest? well I have no idea! The 3 arch viles can be really tricky to deal with if the AI isn't on your side. Having to keep track of enemies in front and behind you is a serious demand on your nerves, and I know that from experience. If you're very lucky, you can get off a couple stuns and kill these viles easily, but most of the time you'll be struggling to find cover whilst sandwiched between 2 arch viles. Oh, and I forgot to mention the cacodemons, they hide at the very back of the map and can sometimes join the party uninvited, they make finding cover way harder and can even block you from getting out of the martian's sight.

Once that part of the map is done, the rest of the map is free. The pain elementals pose no threat if you know where to rocket them from. Save your BFG for the secret murder of revenants, since you'll demolish them immediately and save a ton of time. Finally, you can clean up the rest of the enemies standing with the rocket launcher. And that's map 4 of crumpets.

For me, after taking a long break from youtube (and focusing on school), it was pretty tough getting back into the hang of things. Crumpets was a wake up call for me and i'm now back into the swing of things thanks to it. As of writing this, i've already completed map 5 of crumpets and I can say it's not as hard as you'd think. Infact, it's the easiest map in the entire set so far. Look forward to it soon!

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/crumpets
Link to Ribbiks' website: https://rbkz.net/doom/
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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