Doom Wads/Mods #436:Bermuda.Wad

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Published on ● Video Link: https://www.youtube.com/watch?v=W1L994mJhM8



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Doom has been a lot throughout nearly 29 years, It has a massive community who continue to create new wads and mods everyday day it seems. Many many source ports, and the future still looks bright for this FPS game. The "realistic" wads trend I've noticed is also picking up again.

Bermuda.Wad or Bermuda Triangle was released by Gregory Dick on July 1rst 1999, It's text file notes that we've been hired by the UAC to transport a BFG9000 but while we're over the Bermuda Triangle, a missile shoots us down and we need to find out not only where the BFG9000 went but who exactly attacked us.

For a 1999 wad, Bermuda Triangle is.. very rough around the edges and possibly one of the ugliest wads I've sat down to play.. The plane itself we step out of perhaps in 1999 looked fine but its more like a paper plane, And the map itself does not look much like a island, So many canyons and cliffs with more brown textures than Monster Condo ever would've needed... And the enemy placement and ammo placement is bad here.. I'm dealing with these hiscanners and the ammo needed for the monsters is too little, The spawning in lost souls is where I gave up. The wad does, to it's credit have custom sounds but it's impossible to recommend Bermuda Triangle due to the mentioned issues.







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