Doom Wads/Mods #459:Survive In Hell
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sihr2fix Here comes the 2nd wad I personally selected for this season, It's a find I located on Doom wiki while reading about all the french doom community members who brough 3 Heures d'Agonie together and of them, J.C. Dorne (Jean-Charles Dorne) stands out for being project lead on not just the 3 Hours De' Agonie trilogy and 180 Minutes Por Vivre but also appearing in PRCP's credits, Being a speedrunner with over 600 submitted DSDA demos and author of this 2012 release which I found out about from a playlist by TheV1perK1ller's "Great Doom Wad Music".
Survive In Hell was released on July 2nd 2012, It's a 32 map megawad that was made with Hell Revealed difficulty in mind, and to me that's a understatement since this is J.C. Dorne we are talking about and the French sure love their savage difficulty as I've explained with FrankFRAG's Swift Death and Datacore's And the Bloodshed Began, with Survive In Hell walking a thin line with ammo placement, health placement and evil traps that are much worse than anything Hell Revealed could think up.
Survive In Hell is among the hardest wads I've ever booted up in GZDoom and later maps will really push you with teleport traps a bunch, "deaf monsters" who will leave you without a means of escape, and insane rocket jumps for the secret maps, I haven't gotten too far in Survival In Hell but it is a good challenge, I'd recommend it to the most hardened of Doom players and thrillseekers.
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