DSOAL: Aureal A3D-style HRTF in PC games that use EAX and DirectSound3D 🎧

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Published on ● Video Link: https://www.youtube.com/watch?v=31gVvMGIlaM



Duration: 2:33
4,213 views
46


DOWNLOAD HERE:
https://www.nexusmods.com/newvegas/mods/65094?tab=files
FULL LIST OF COMPATIBLE GAMES HERE:
https://docs.google.com/document/d/1SyOw7D0H2ecGxzPsCFEFKwupU8LuazUrlkI-gVTpyhc/edit?usp=sharing

Use headphones only with any virtual surround features turned off.

0:00 DirectSound Stereo
1:15 OpenAL Soft HRTF w/ DSOAL

DSOAL is a software wrapper by kcat that translates DirectSound3D calls in older PC games to OpenAL. You might already be familiar with a similar ALchemy replacement called "IndirectSound". However, DSOAL is far superior because it can be used in conjunction with the latest builds of OpenAL Soft in order to get A3D 2.0-style HRTF in any game that supports DirectSound3D. This adds hundreds of games from 1997 to 2010 into the OpenAL Soft-supported game library.

Since the release of this video, I have worked with kcat by sending bug reports to get DSOAL working better than its original, buggy incarnation from 2011. At this point, DSOAL is essentially a full-fledged replacement for an Audigy 2 soundcard. It supports up to EAX 4.0 as well as light Aureal A3D support (HRTF and volume attenuation behind walls) through Creative's a3dx5 and Aureal's A2D wrappers. Almost no games crash upon startup anymore, though there will always be one or two rare exceptions. The only games DSOAL doesn't seem to support are FMOD games that utilize hardware acceleration like Far Cry 1 and Exodus from the Earth.


HRTF grade:
A (contrast with the CMSS-3D HRTF version which was C)

Settings:
Windows Control Panel: Stereo
r_customwidth "1280"
r_customheight "720"
r_mode "-1"
cg_fov "115.63" (bound to P)
r_ignorehwgamma "1"
s_khz "44" (44khz sound is mandatory for OpenAL Soft HRTF)
IRC_1058 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1005_44100
hrtf=true
resampler=bsinc24

Links:
https://www.nexusmods.com/newvegas/mods/65094
http://repo.or.cz/dsound-openal.git
http://forums.bethsoft.com/topic/1192376-relz-restoring-surround-sound-and-eax/
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html



#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod #eax #retrogaming
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Tags:
OpenAL Soft
HRTF
Headphone Virtualization
Virtual Surround
DirectSound3D
OpenAL
DSOAL
ALchemy
Creative
EAX
Medal of Honor: Allied Assault
Medal of Honor
Allied Assault
Breakthrough
Electronic Arts
EA
2015 Inc.
Infinity Ward
Aureal
A3D
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava



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