Brothers in Arms: Road to Hill 30 with 3D spatial sound (OpenAL Soft HRTF audio)
Use headphones only with any virtual surround features turned off. Best HRTF effect at 14:35.
This is a demonstration of Brothers in Arms: Road to Hill 30 with OpenAL Soft HRTF using the IRC_1058. I was actually a little disappointed with the sound in this game. The binaural is the same as in Postal 2, meaning it lacks precision. Most of the sound effects are terrible, being plucked straight from stock sound libraries with no authenticity. How come the M1 Garand and K98 sound weaker than pistols do in real life? There's also a severe lack of distant ambient gunshots and explosions throughout BiA. It makes the battles seem much smaller scale than they really were.
Still, OpenAL Soft HRTF does a decent job of adding immersion to this underrated WWII shooter. Even taking into consideration its crappy sound effects and notorious hit detection, it's still better than any Call of Duty or Medal of Honor game.
HRTF grade:
A-
Settings:
Windows Control Panel: Stereo
DesiredFOV=115.63 (edit in both "User.ini" and "DefUser.ini")
DefaultFOV=115.63
UseEAX=True
Use3DSound=True
UseDefaultDriver=False
Channels=256
IRC_1058 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1005_44100
hrtf=true
resampler=bsinc24
Links:
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html
https://fr.wikipedia.org/wiki/Fichier:Brothers_in_Arms_Road_to_Hill_30_Logo.png
(Credit to Goombiis. Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #brothersinarms
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