Postal 2 with 3D spatial sound (OpenAL Soft HRTF audio)
Use headphones only with any virtual surround features turned off.
Well, today is both Easter AND April Fools' Day, so why not celebrate with the one video game that will let you do both at once? Postal 2 for all its infamy is still an Unreal Engine 2 game that uses OpenAL. As such, you can get incredibly immersive spatialized audio by replacing the default .dlls with OpenAL Soft. It breathes a whole new life into the sandbox environment of Paradise, AZ. The binaural audio quality seems to be on-par with a typical UE2 game: not as accurate as Shadow Ops: Red Mercury, but not as flat as SWAT 4.
HRTF grade:
A-
Settings:
Windows Control Panel: Stereo
Sound provider: H/W 3D + EAX
Channels=256
ReduceMouseLag=False (helps with lag in this poorly-optimized game)
IRC_1058 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1005_44100
hrtf=true
resampler=bsinc24
Links:
http://www.runningwithscissors.com/
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html
#3dsound #spatialaudio #binaural #3daudio #hrtf #mod #headphones #audiophile #gameaudio #postal #runningwithscissors
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I Drink Lava - 3D Game Audio presently has 1,055 views for Postal 2 across 3 videos, and less than an hour worth of Postal 2 videos were uploaded to his channel. This makes up less than 0.68% of the total overall content on I Drink Lava - 3D Game Audio's YouTube channel.