Unreal Tournament '99 with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
Use headphones only with any virtual surround features turned off.
This is a demonstration of Unreal Tournament '99 with the DirectX 10 renderer and OpenAL Soft HRTF patches. This patch restores binaural audio and occlusion functionalities from the Aureal A3D soundcard, though compared to the real deal the occlusion is WAY overdone:
https://youtu.be/U38uTnbarqk?t=3m
Still, the 3D positional audio is excellent. Unfortunately, your use of it may be limited. Not only is the playerbase for UT99 very small, but this patch can be detected by anti-cheat plugins as well. Regardless, UT99 with the OpenAL Soft patch only goes to show just how important positional audio SHOULD be in competitive multiplayer FPS games...but sadly isn't.
HRTF grade:
A-
Settings:
Windows Control Panel: Stereo
GameRenderDevice=D3D10Drv.D3D10RenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
ALDevices=DefaultDevice
UseHRTF=Enable
Anisotropy=16
AutoFOV=False
FPSLimit=100 (You'll need this big time.)
DesiredFOV=115.629997
DefaultFOV=115.629997
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1037_44100
hrtf=true
resampler=bsinc24
Links:
https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614690
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html
Credits:
https://images.launchbox-app.com/747d955c-0bc3-492b-bb55-bda42ee8610e.png (Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod #unreal #unrealtournament
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