Tom Clancy's Ghost Recon w/ EAX & 3D spatial sound (CMSS-3D HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=EcFmiwnglGI



Game:
Duration: 5:00
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3


Use headphones only with any virtual surround features turned off.

Okay, so this is isn't quite a true demonstration of Tom Clancy's Ghost Recon with the X-Fi Titanium's native CMSS-3D HRTF. But let's face it, would you rather watch me slowly walk 20 feet, bring up a menu, point both my teams to where I'm standing, and repeat for 20 minutes just to maybe hear my teammate's footsteps behind me? Of course you wouldn't, five people who actually watch my videos.

Tom Clancy's Ghost Recon has extremely-good binaural audio for a 2001 game. It uses an older version of the eax.dll driver used by Max Payne 2, meaning the binaural audio is very accurate. Granted, you'll probably never hear it in action due to the lack of ambient sounds and the fact that the enemies are almost always far away from you. There also seem to be latency issues with how Ghost Recon handles sound. I tried several different "Duration" values in ALchemy, but the default 25 skipped the least.

HRTF grade:
A

Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
CMSS-3D on
MacroFX & ElevationFilter: Auto
ALchemy enabled
Use EAX Effects: On
Anisotropic Filtering x16 forced in graphics card control panel

Links:
http://www.wsgf.org/dr/ghost-recon (You'll need this for 1080p with Hor+ scaling)



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Tags:
Tom Clancy's Ghost Recon
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Red Storm Entertainment
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PC
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Simulator
Tactical
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Modern
2001
CMSS-3D
HRTF
Headphone Virtualization
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EAX
3D Sound
3D Audio
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True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
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I Drink Lava
Ghost Recon HRTF