Conflict: Denied Ops with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
Use headphones only with any virtual surround features turned off. Turn on CC for additional commentary.
This is a demonstration of Conflict: Denied Ops with OpenAL Soft HRTF using the IRC_1058 tables. It's kind of like the bastard spawn of Brothers in Arms and Kane and Lynch. This game is one of the rare late 2000s era games to use OpenAL as its audio API and as such has some nice binaural audio. There are some glaring audio errors, though. Notice how at 6:37 Lang's voice comes from directly behind Graves even though he's actually behind and to Graves' right.
Don't ever play Conflict: Denied Ops BTW.
HRTF grade:
B-
Settings:
Windows Control Panel: Stereo
IRC_1058 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1005_44100
hrtf=true
resampler=bsinc24
Links:
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod
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