Starship Troopers with 3D spatial sound (CMSS-3D HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=RB3ZjV2Tu38



Game:
Duration: 26:40
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2


Use headphones only with any virtual surround features turned off.

Have you ever played the Sandtraps chapter from Half-Life 2 and thought to yourself, "Man, I love all these endlessly respawning Antlions! If only someone would make an entire game out of them." No? Well uh, Strangelite did apparently. This is a demonstration of Starship Troopers with the X-Fi Titanium's native CMSS-3D HRTF. Surprisingly, for such a shovelware game made by nobodies, Starship Troopers has very good binaural audio. The constant ambient explosions helps add to the soundscape, though this demo has worse sound mixing than the full game as well as missing dialogue.

I'm playing this with the WineD3D fix for corrupted graphics linked below. The fully-patched retail version can benefit from 1080p and increased FOV. I should point out that for some reason, OBS Classic records this game upside-down.

HRTF grade:
B

Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
CMSS-3D on
MacroFX & ElevationFilter: Auto
ALchemy enabled
Shader Detail: Medium (lighting won't work right on low or high)

Links:
https://pcgamingwiki.com/wiki/Starship_Troopers#Issues_fixed
https://pcgamingwiki.com/wiki/Starship_Troopers#Widescreen_resolution
https://commons.wikimedia.org/wiki/File:Logo_Starship_Troopers.png (use of this logo falls under fair use laws)



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Tags:
Starship Troopers
PC
Video
Game
FPS
Sci-Fi
Action
Strangelite
Empire Interactive
2005
CMSS-3D
HRTF
Headphone Virtualization
Virtual Surround
DirectSound3D
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava