Factorio: Wave Defense [Normal] in 1h 3m 8s
A speedrun of Factorio's Wave Defense scenario, in 1h 3m 8s. The measured time is from the first reveal of the chosen map through to rocket launch.
Map preview at: 3s
Rocket launch: 1h 3m 11s
One of the disadvantages of a speedrun channel is sometimes you don't get faster so you don't post for a while. Sometimes you've had enough of rerolling and go for the map with yet more spicy distant oil. It comes out okay-ish for a run that has to craft big power poles to reconnect a severed outpost.
I'm liking the red belt & undergrounds thing, especially given my overall iron surplus, though I'm less happy about the growing list of embellishments. Fiddly is not fast. More reliably pressing R at the correct time would make me happier too. The first smelting line build still displeases me, in comparison to the coal / iron belt delay, I guess it's "git gud". There are adjustments for the 3rd through 5ths lanes, not yet in the muscle memory, hopefully it all later manifests as time savings. We'll see.
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Currently, Splee has 289,337 views for Factorio across 559 videos. His channel uploaded over 21 days worth of Factorio videos, roughly 98.41% of the content that Splee has uploaded to YouTube.