FF9 Perfect Game with Offensive Training B - 18 (first days of Marcus' auto training)

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Published on ● Video Link: https://www.youtube.com/watch?v=uaTg9F40Jjw



Final Fantasy IX
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Let's Play
Duration: 48:45
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Welcome,

This is the 18th episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.

Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66

Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2

There may be actions that are done for practical purpose or for no particular purpose in the playthrough; the mandatory actions done in this episode are the following and they can be used as a guide (note that during this playthrough, certain actions can only be done during a short period of time and others can be postponed; note also that there is the possibility I may have missed events like dialogue replacement, sprite change, additional scenes and so on, since those are not generally considered as goals and are not documented at all):
* Train Marcus from level 27 to level 39 with Bandana, Bone Wrist, Chain Plate and Glass Buckle (timecode: from 01:58 to 05:30).
* Obtain the Mini-Cid (timecode: 09:36).
* Obtain the Doga's Artifact (timecode: 09:51).
* Obtain the Une's Mirror (timecode: 10:32).
* Obtain a Reflect Ring in the auction (timecode: 11:05).
* Read the description of the key item "Mini-Cid" (timecode: 11:19).
* Read the description of the key item "Doga's Artifact" (timecode: 11:22).
* Read the description of the key item "Une's Mirror" (timecode: 11:25).
* Obtain the Griffin's Heart (timecode: 12:31).
* Read the description of the key item "Griffin's Heart" (timecode: 12:59).
* Sell the Griffin's Heart to the Adventurer (timecode: 13:32).
* Sell the Une's Mirror to the Nobleman (timecode: 13:40).
* Sell the Doga's Artifact to the Scholar (timecode: 14:01).
* Reobtain the Doga's Artifact (timecode: 16:13).
* Reobtain the Une's Mirror (timecode: 16:32).
* Reobtain the Griffin's Heart (timecode: 17:31).
* Read the description of the key item "Griffin's Heart" (timecode: 18:59).
* Read the description of the key item "Doga's Artifact" (timecode: 19:01).
* Read the description of the key item "Une's Mirror" (timecode: 19:03).
* Replace Marcus' Glass Buckle by the Gold Choker to start the training with the third and last equipment setup from level 39 to level 99 (timecode: 20:23).
* Train Marcus according to his last equipment setup (timecode: from 22:45 to the end of the episode).

Extra info/corrections/comments on this episode:
* This is the first episode containing timeskips; timeskips are necessary in the episodes covering Marcus' training since the latter takes more than 250 hours (also, it's normal that I don't show the phases in which I don't really play, since almost everything is done automatically thanks to the turbo controller during Marcus' training). Timeskips occur at 05:05, 23:42, 28:35, 33:21, 33:51, 41:44 and 47:27.
* Reminder of Marcus' mandatory equipment setups for training:
- Setup 1: 26 levels with Bandana, Leather Wrist, Chain Plate and Glass Buckle.
- Setup 2: 12 levels with Bandana, Bone Wrist, Chain Plate and Glass Buckle.
- Setup 3: 60 levels with Bandana, Bone Wrist, Chain Plate and Gold Choker.
* The goal of Marcus' training with the above equipment setups is to exploit a glitch that makes Eiko reach the following target base results at level 99: 43 Speed, 73 Strength, 89 Magic, 48 Spirit and 81 Magic Stones.
* As a reminder, reaching 9999999 EXP points for Marcus must be done after the training to level 99 because it meets the criteria of the "achievements" of this challenge (more details in the first minutes of the first episode of the let's play).
* It is recommended to equip the Blood Sword to Marcus during his whole training.
* The turbo controller setting I use during Marcus' training is the following:
- Setting the "autofire effect" on the "validating" button (CROSS by default, or the button chosen with the "Custom" controller option; I choose CIRCLE), meaning the button used to select actions during battles and to passe battle rewards screens.
- Placing Garnet near the hanging lever in the screen named "Gargan Roo/Switch Pt.".
- Putting dumbbell discs on the validating button and the right directional button in order to maintain both buttons pressed, so Garnet will constantly run in place to trigger battles, in which monsters will be killed and rewards screens will be passed automatically.

The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements (notably the trainings):
https://www.mediafire.com/file/v75arfocbfl2cxs




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Tags:
Final Fantasy IX
Final Fantasy 9
FF9
perfect game
perfect save
perfect file
100%
Excalibur II
Tetra Master
max stats
training
offensive
optimization
1700
let's play
walkthrough
playthrough
Marcus
level 99



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