FFT - Level 1 Random Reclass MBO - Part 18: Bethla Garrison South
Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c0e87aLa76GTNS4ISZz81CT
We're at this point of the game again, having to choose between going south or north. Going north is recommended when your units have Ignore Height or Teleport abilities, and since this is a challenge whose rules include MBO (among others), I don't have a single unit with these abilities unlocked. I do think it's the easier map combatwise, too.
The RNG for this battle:
15 Ramza - Time Mage
13 Crono - Archer
13 Lenneth - Oracle
12 Mitsuru - Time Mage
12 Ryu - Monk
Not the best classes to be given for this map, but bearable I'd say. As you might have already figured out, the 17 minutes of this video is just this one battle, sped up around 2x or so, so the original was some 35 minutes. Yeah, it's one of THOSE maps. Need some endurance to progress with our randomised lv. 1 party.
Firstly, I should mention that this is the first time Chantage receives usage that's so central to succeeding in this map. The Knights, man... Their sword swings just deal too much damage, OHKOing my units with ease. Avoiding the Knights entirely is a good tactic to remember, though it lasts only for so long, but sending a girl with Chantage equipped to take a hit (or two) and be revived when her CT reaches 100 is surprisingly effective.
I made the Oracle my Chantage user for this map. Much better damage potential than the Time Mage considering she can just switch to poking people with a stick when out of MP - and MP runs out really quickly at lv. 1 even when using basic Fire/Bolt spells.
I get two mediocre (for lv. 1 standards) units in Archer and Monk - the Archer can actually strike pretty hard with good compat with the Windslash Bow/108 Gems combo for powering up wind-elemental attacks and the Monk is a permanent item bot with X-Potion and Phoenix Down because his lv. 1 punching just cannot be relied upon.
Ramza and the other girl are Time Mages, and I really don't need more than one for Haste. Ramza ends up taking his Squire skillset as secondary - for Yell of course (no Scream JP just yet).
You can see how effective Yell is to keep such a low-levelled party alive - the Oracle ends up with 15 speed at the end of the map (Hasted!) while the rest have 7-10 speed. Ramza, with his Speed Save, has 9 speed (because no Arrow Guard). Speaking of Arrow Guard, I have that on all units who know it (which means everybody besides Ramza and the Monk).
The first thing to do is take out the annoying Ninja. Throws are deadly, and if he goes down to double-attack someone then that's it for that unit, too. I can sacrifice the Chantage!Oracle to him first, wasting that turn of his and then just chip in with magic and attacks and hope he succumbs to that without running away in Critical health.
Keeping the Knights away from important units can't be done 100% right but is still something to try to achieve. Other units as walls, people's corpses or just using our movement advantage are some of the tactics that work here. Their swings are beastly strong otherwise, so the only one who can have face-to-face combat here is the Oracle because of Chantage. Oh yeah, Ramza does survive one swing because of the White Robe. Such a handy piece of equipment for this challenge.
Quite an endurance test, this battle.
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