FFVIA LLNSNI Part XXVIII: Goddess

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Last boss battle before the final battles, and also easily the hardest of the Warring Triad.

Goddess doesn't have nearly as much HP as Fiend or Demon but compensates for that by having no status or elemental weaknesses. We can't even put her into the Slow status! What really matters though is the attacks Goddess possesses are a whole lot more threatening than what Fiend and Demon had.

Everybody knows what Cloudy Heaven does, Doom count to turn your characters into zombies. She does it after she's attacked 8 times, so we can use our trusted summon to jump over it. There's one problem with that however, she is very likely to cast Quasar before that, and it's non-elemental magic that will kill everybody on the screen. Once her HP is below 33K or something, she has a 66% chance of casting it on her third turn. Determining when exactly that happens is not so simple, as she may cast Thundaga during either phase. Moreover, on the first turn of her second phase there's a 33% chance she'll do absolutely nothing, and that's pretty deceitful of her as you may be mislead into thinking her 2nd turn is actually her 1st in the new phase whereas it is in fact a sham! Sucks, doesn't it? Only if she uses Flash Rain on her first turn will we find out that the new phase begins. Otherwise, we should do the counting on our own or hope we get lucky.

But we need to get lucky in any case, because after 8 attacks it's Cloudy Heaven time and everybody is the doomed zombie status. I probably should have given Celes and Terra some protection from it (Shadow has no more relic space because he has to have 128 evade for elite knight coding), but it's no use, seeing how Quasar is still the biggest threat here.

Entice/Overture? She counters Mog's physicals with it and you'd expect him to attack himself the next turn but he doesn't do that, why is that so? I guess Master's Scroll unique properties are the reason but I'm not a mechanics guy so I'm not too sure.

In this battle, Quasar is not used on the third turn of her second phase and I waste the full-party Jump in vain. If Mog hadn't been as lucky with the Dice, it would've been yet another game over.

This was actually pretty cool, I didn't expect any of the Warring Triad to be tough when I did the planning.







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