FFVI LLNSNI - Final Battles 1/3

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Lowest Level, No Specials, No Items.

At last, I've completed this challenge. The reason why I wasn't so eager to finish was my inadequate certainty that there was nothing even remotely challenging about the final battles which discouraged me from playing. But experience proved there WAS challenge and the final battle against Kefka was by far the hardest mandatory fight in this playthrough (that means Gigantuar is out).

The tiers have an ascending order of difficulty: Tier 1 (easy), Tier 2 (somewhat demanding in terms of strategy and reaction to what's going on), Tier 3 (very risky), Kefka (nearly impossible with my additional restrictions of magic coupled with three other rules).

To remind you, I'm against using Flare (which I haven't even learned), Ultima, Quick and Reraise. Besides the battle against Gigantuar, which is impossible without Reraise, I haven't had the necessity to break this additional rule.

Anyway, I entered with a party of Terra (Celestriad/Ribbon), Celes (Celestriad/Dragonboots), Shadow (Prayer Beads/Knight's Code), Mog (Fixed Dice+Master's Scroll/Merit Award).

The first tier is no problem at all. The left arm is susceptible to death and petrification. The Break spell is more likely to connect than Death, so we use the former to get rid of the part. That leaves the face and the right arm. Normally people playing an LLG in this game are worried that they'll kill the face last and thus trigger the Face's Quake counter. Here, we can't predict whom Mog will eliminate first (Master's Scroll makes targeting random) so we're prepared for Quake by casting Float before the battle even begins.

The face is weak to fire, the right arm to water. Firaga does good damage in the first case, Flood... not really.

The second tier is a bit more complicated but not awfully intricate either. Silence Magic first. Then cast Death on Machine/Tools. Only Tiger and Hit/Power can act now, and only Tiger is dangerous (though if Shadow is frozen, Hit's attacks will start connecting which is bad news). Tiger can be poisoned and he's weak to ice too.

Mog attacks and the girls support him. Shadow just stands there - he can't really be useful and he's only good for dodging the physical attacks coming the party's way with his Knight's Code and 128% Evade setup.

As soon as Mog's magic is no longer really required (with Tiger dead), he can be berserked so that we beat this one on auto-pilot. Better save energy for later because things are about to get hard.

The second tier is not over when the video ends, so stay tuned for progressively more intensified action in the next videos.







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