Final Fantasy 7 New Threat 2.0 (Type B mode) Aerith Solo Run -025-: Jenova-LIFE (Cait Sith)
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FF7 was made by Squaresoft/Square Enix.
So, in this mod, when Aerith dies, the player has the choice of keeping her dead, or saving her life. Since this is an Aerith solo challenge, we obviously want to save her life. Problem is, we have to deal with a Jenova who has a whopping 40k HP. This fight is quite long, but not too difficult overall, but we still have to be careful. Since Aerith isn't available (obviously), we're going to be soloing the boss with Cait Sith, mainly because he comes into the party with a lot of HP and has decent magic stats. I equip Black Megaphone, which turns Cait's normal attack into an MP restoring attack and has triple materia growth, as well as Choco Feather for +100 Dex, which Cait desperately needs here. Of course, using this means I can't be hasted, but that's no big deal.
Jenova-LIFE's attacks aren't too bad, with the slight exception of Uncure, which can deal almost 1,000 damage. We'll want to keep MBarrier up for sure, and we also need to cast Death Force in case Jenova-LIFE uses Gas, which inflicts Death Sentence. Again, our main source of damage is going to be Quake2, but this time, we don't want to use Magic Counter + Earth like we did with the Satans Gates. Only two Magic Counter + Restore combos are equipped here, as well as Elemental + Seal, which halves water damage. Basically, we Quake2 her until she gets to 30k HP, while keeping MP topped off. If Cait gets a limit break, we use it for some extra damage; Dice have been nerfed so even getting a 12 means Cait only does 600 damage.
When Jenova-LIFE gets to 30k HP, she will use Unlife2 on Aerith (named Flowergirl here) and revive her. Now this is where we actually need to be careful because now we have to deal with not only Jenova-LIFE's attacks, but Aerith will attack us with strong spells of her own as well as support Jenova-LIFE. In order to keep Aerith alive after the battle, she cannot be dead when Jenova-LIFE dies, otherwise, she's lost for good. Aerith's first action is Wall, so we want to try and cast Silence on her. Unfortunately, it took me two tries to silence her here and I ended up having to use a Holy Torch on Jenova-LIFE to remove her barriers. Once Aerith is silenced, we leave her be for the rest of the battle, (this is the reason why we don't want to use Magic Counter + Earth, or any AoE attack in general) as all she can do is physical attacks which do nearly 400 damage without Barrier. After, we throw a Ghost Hand to sap the rest of Jenova-LIFE's MP, so she won't be able to use some of her attacks on Cait. At this point, we continue with Quake2 while letting Magic Counter + Restore keep us alive. Cait's magic stat isn't that impressive, so we want to keep track of his HP even after Cure 2, which only heals like 1,200 or so. We also need to restore MP every once in a while by using either an Ether or by hitting Cait with the Black Megaphone.
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