Final Fantasy (NES) - Four RedMAGE Casual Playthrough (Part 6)

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Published on ● Video Link: https://www.youtube.com/watch?v=iKRuhgaIiRE



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Let's Play
Duration: 51:11
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Game: Final Fantasy
Platform: NES
Completed: February 19, 2022
Rules: Beat the game with a team of four Red Mages. Promoting to Red Wizards is allowed.
Part: 6 of 6

The final trek through the Temple of Fiends awaits so that we can finally put a stop to the time loop that caused a thing to happen because of another thing 200 or maybe 2,000 years ago or something. Is our team of four Red Wizards up to the task? Some highlights:

30 seconds - I forgot to demonstrate this little section of grass below the Mirage Tower. For some reason it only contains imps. It's like a reverse peninsula of power. Very good.

5 minutes, 10 seconds - Check it out. The maximum amount of gold is 999,999 and we got it! Good thing we sold that Xcalber.

33 minutes - Interestingly there are no random encounters on the final floor of this dungeon. Might as well look around!

35 minutes, 30 seconds - I noticed that Hanj and (more importantly) Treo were one or two battles away from a level up, which could have turned the tide of battle. Even with only 10 heal potions remaining I decided to try and get those levels before the final boss. Well, I ended up in the worst encounter I could have found! Not only can the Sorcerer paralyze you but its attack has a chance to instantly kill you. Almost lost the whole game here but the level up for Treo may have actually been the deciding factor in the final battle. It was that close.

35 minutes, 50 seconds - Well with zero potions remaining it's time to take on the final boss, Chaos. Chaos has the ability to instantly kill characters with his CRACK spell and also eventually casts CUR4 if you don't kill him fast enough, which restores every single one of his 2,000 hit points. This was a very close battle. Had I not left after grabbing the Masmune to gain levels, I would have been toast. I may have died had I not gained that last risky level with the Sorcerers. Had I not cast certain spells at the right time or if Chaos would have acted a bit differently, this battle could have easily been lost. What a good finale.

Part 6 of 6

"Final Fantasy - All Red Mages (Part 6)"







Tags:
Longplay
Walkthrough
Playthrough
Final Fantasy
NES
Red Mage
Red Wizard



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