Final Fantasy Pixel Remaster Warmech
This was pretty crazy that I could win without really healing, but boost allows you to use unconventional parties (ie. A white mage and fighter, or not using a red mage in the same party as black mage to make magic too expensive, or heal a monk [who scales to be very strong without equipment though the ribbon and silver armlet won’t really reduce his stats] as the white magic is too weak for the low magic resistance).
I am surprised by how much the thief improves as becoming a ninja, and dumbfounded by what invisira even does (ff fandom says buff evasion), yet I still won.
The fighter/knight can equip Excalibur and a lot of the late game heavy armor that the red wizard simply cannot do, though the ninja can equip most others to be formidable, but no dual wield/throw from later games.
The monk with temper and haste is a pure glass cannon, and reusable weapons as items phase out the black wizards (and maybe both the red/white wizards if you don’t need to heal as often given you’ll use reusable items to attack or heal).
Giant's gloves cast Saber, which is a self-buffing attack/accuracy spell, which is useless to cast as only the black wizards knows it. I'd say to buff the ninja, knight or monk with them using it if you can temper/haste a 2nd attacker, or stack all 3. The giant's tonic increases max HP for a battle, to help the monk tank here and vs Chaos, the last boss.
I think the red mage helps equipping black and white support magic, like all the null elements (though late game ribbons help vs instant death) as well as those spells targeting all enemies (single targeting attack magic is generally useless, with sleep helping early game, though you cannot choose to cast multiple enemies unlike later entries). The white wizard can heal way better and simply use a razer sword for instant death vs random enemies (ff1 scourge hits all).
Warmech is in the Flying Fortress, 5th floor, just before Tiamat, but is very low probability, which they could have given it a sprite as quality of life (I set experience to 0 with boost (normally 32,000 exp) and halved Gil as I feared I’d outgrow it by level, but glad it was still a challenge.
The www.cavesofnarshe.com website is very helpful as it is very easy to get lost from the ice cavern onwards, as the game is nonlinear even with maps, it is hard to find new locations as the airship is prohibited from the heavy forest, marsh and desert areas (which ff2 fixed despite being late game and 1 way trips with Cid or that chocobo).
It surprises me that when you take away the cheap bs grinding and shut off encounters when you steamroll enemies, the game is 5 hours or less if you don't get lost.