Fire Emblem 5, Thracia 776. Chapter 17A: "The Gates of Leonster"

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This chapter becomes very complex, and I won't be able to summarize it all, but I will identify the problems and explain how to deal with them.

To recruit Misha you need to do several steps, one of them is to get Karin to talk to her and after that, use Sleep Staff or Sleep Edge/Sword and put him to sleep this way he dismounts and you can capture him, DO NOT RELEASE HIM. You have to keep him captured until the rest of the chapter.

Then there is Sara, any unit can visit the church. But it is preferable to visit it with an air unit.

Try to visit all 4 houses, you can use a second air unit other than Karin (in case he is concentrating on recruiting Misha), from these 4 houses, you will get Warp Staff, Rescue, Magic Ring and Holy Water.

STRATEGY:

Before we start, you have to keep in mind that on Turn 10, Saias will appear, and that's when things will start to get really ugly. Saias has an authority of 10 stars, each star in authority gives enemies 3% HIT and AVOID. This will give a very strong boost of 30% AVOID and HIT to all enemies on the map. But on top of that he has the Sleep Staff, and will put some of your units to sleep, and here it is very important to bring Restore Staff to counteract Saias' Sleep.This will only last until the start of the enemy's Turn 15, and Saias will retreat from the battlefield and make that enemies lose 30% HIT and AVOID boost and things become more relaxed.

The idea of these first 10 turns is to kill or nullify the offensive capability of Moore and Misha and his squad.Moore's problem is that he is carrying the Fenrir Tome, which I remind you is a very powerful tome and has an attack range of 3-10. But it's very easy to counter it, if you've had the chance to get Silence or even Sleep Staff, you can cancel it once you start the chapter, preferably it's better to use Silence, if in which case you don't have Silence Staff, use Sleep Staff but be aware that it has to be used by someone with MAG almost capped to be able to put him to sleep. And remember that the Status Effect lasts until the rest of the episode or until you use Restore Staff. And when you get the chance capture the boss to take their items that they carry which are pretty good.

Here there are 3 strategies for Turn 10 and onwards:

1º You can use the forest terrain of the northernmost houses (the strategy I used) and use it to boost the DEF and AVOID, to face not only the Armor Knights but also the Mage Knights that come from the area where your units are coming from. But also the intention to spend the charges of the Sleep Staff of Saias, to then use the Restore Staff and remove the status effect, so you can face these 2 squads without fear of sleeping units, make you sleep some unit and then you can capture you or even attack you can be very fatal, as certain stats will remain at 0, when a unit is asleep, keep in mind.It is possible to override Saias' Sleep Staff, just by using Slence Staff. Use it if you don't have Restore Staff.

2nd This strategy becomes much more aggressive in case you decide to go for the Armor Knight, on enemy Turn 10, stack 3 bridges right in front of the Armor Knight squad. But first silence Saias. This strategy is based on bringing 3 tanks, either a good HP with good Speed + Charm from Nanna and Kingmaker or using units with good HP and DEF. The idea is to position the units, right in front of where the 3 bridges are going to come out, this way you not only block the way but also force the enemy to attack your 3 tanks from your frontline, if you have good evasion or good HP and DEF, you won't have any problem even if the enemy has the possibility to have a 2nd action or even by the domino effect, and not all the units can attack you at the same time in the first turn.

3º This strategy concentrates more on the Mage Knight, here you need less resources for it you will need a magic tank with damage, for example Asbel and put it right on the first bridge that you have crossed from the respawn, and the 2 forests ahead you can use it to place Nanna and some user with Kingmaker, to boost the HIT and AVOID. If your magic tank has your MAG almost capped (your MAG is superior to Saias) he won't be able to put your unit to sleep, and the only way to advance is through that bridge, so he's forced to attack that unit, and not another one. Remember that they have Thoron and Rapier, but pay more attention to the Boss that has the Master Sword. If your main unit has a lot of HP, MAG and a decent DEF, you can kill them all in one round, just make sure he has some scroll.

See the link below, which is the map from chapter 16A with the basic positioning of each strategy.

https://imgur.com/a/bRVqSrg

-Black squares means the bridges that come out
-The other coloured squares are Nanna's positioning + another unit with Kingmaker.
-The circles refer to tanks.







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Fire Emblem
Thracia 776



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