Fire Emblem Engage Playthrough 50: The Return

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With the truth revealed, Alear and the others make it to Elusia, where Mauvier is waiting for them, and he takes them on a ship ride to Lythos, which is where Veyle and the rest of the Four Hounds are at. Marni ends up coming along for the ride, and once we arrive, we go through a series of events, and we fight against Veyle, who now has the helmet that increases her powers.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

We go through so much dialogue and cutscenes before even starting the battle, but we at least learn from Mauvier about Veyle's past, and what had happened to her during the 1000 years before Sombron's awakening, and then we learn about Marni's backstory. Then we arrive at Lythos, and go through even more cutscenes, and then we start the battle.
Our opponents for this map are Zephia, Griss, and Veyle, and Mauvier has decided to turn against the Hounds after what they did to Veyle, as well as Marni in the cutscene before the battle. Mauvier is a Royal Knight, his stats are very balanced, good Defense and Resistance, does come with a good HP stat, and has a good enough Magic stat to put the Flame Lance he comes with to use, he also has a Silver Greatlance as well. Mauvier's Personal Skill is Contemplative, if he waits without attacking or using items, he gains +2 Defense for 1 turn, the reason why I didn't go over that when fighting the Hounds was so that I didn't give away that Mauvier would eventually become an ally. Reforge is the class skill for Royal Knight, if an ally is broken in combat, the unit loses 10 HP and removes the break status from an adjacent ally if their HP is 11 or more.
We even get some new map music, the song is called Determined Journey, and I like the song, goes well with them being the last few battles in the game, but the enemy phase theme is very unsettling, it is called Advancing Sounds of Despair. This map has several Corrupted Wyrms, and some reinforcements will appear, I won't go over too much about the reinforcements, but you will want to bring some units that can handle them.
Going over the bosses, and Mauvier does have dialogue when figting Zephia and Griss, I will start with Griss, as he starts moving when they are units in his attack range, and he shouldn't be too hard compared to the previous chapter, this is because neither Zephia or Griss have Emblem Rings in this chapter. Griss has Excalibur, this deals bonus damage against Flying units, you will want to put a unit with high Resistance in Griss's attack range, and as he has low Defense, he shouldn't be too hard, but he does have a Revival Stone. As there are a bunch of Sages near Griss, this does activate Spell Harmony when he initiates combat, and he does drop a Spirit Dust when defeated.
Next is Zephia's group, and this does trigger reinforcements, she has Thoron to hit up to 3 spaces, and she has Caladbolg, an S Rank Sword with great power, the best way to fight her is to use bows and chain attacks, or you can use engage attacks against her, she does have a Revival Stone.
Once two of the Hounds are down, I recommend recharging your units' Emblem Energy, and then take on Veyle.
Veyle is on a Protection Tile, which increases Avoid by 30 and she can heal at the end of each turn, and she has Marth, allowing her to use Lodestar Rush to attack up to 9 times, and Perceptive gives Avoid +30 when she initiates combat, and Unyielding restores her HP if below 40%, Veyle is a challenging opponent. Falchion deals bonus damage against Dragon units, and she has Obscurité, which has a higher crit rate, and Misericorde, a knife that deals magic damage. As Veyle is a Dragon unit, if you have weapons that deal bonus damage against Dragon units, those can help out, and she has two Revival Stones, the best way to deal with her is engage attacks and chain attacks. There is a Thief near her that has Carnwenhan, an S Rank Knife with a smash effect and unit cannot strike first, this is the only one you can get in the game, and if you don't defeat the Thief, you cannot obtain it, and it's not that good of a weapon, because Thieves are all about striking first in battle.
After defeating Veyle, we then get some more cutscenes, Sombron shows up and we go through a turn of events, and we then find out who Veyle's missing sibling is, even if before the battle, Veyle's evil personality did hint towards it, and we'll find out what will happen with Alear and her forces next time after what has happened following Sombron's appearance.







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